NUKE OPS START WITH MICROBOMBS NOW, nerfs microbombs because I made them way too powerful and 20 of them was actually double the bombcap

This commit is contained in:
Iamgoofball
2015-06-23 21:37:21 -07:00
parent 4294a583b0
commit ab36f89844
3 changed files with 16 additions and 13 deletions
@@ -103,20 +103,19 @@
if(!cause || !imp_in) return 0
if(cause == "action_button" && alert(imp_in, "Are you sure you want to activate your microbomb implant? This will cause you to explode!", "Microbomb Implant Confirmation", "Yes", "No") != "Yes")
return 0
var/light = 2
var/medium = 1
var/heavy = 0.5
var/light = 1
var/medium = 0.5
var/heavy = 0.25
for(var/obj/item/weapon/implant/explosive/E in imp_in)
heavy += 0.5
medium += 1
light += 2
heavy += 0.25
medium += 0.5
light += 1
if(E != src)
qdel(E)
heavy = round(heavy)
medium = round(medium)
light = round(light)
if(heavy >= 2)
imp_in.gib()
imp_in.gib()
explosion(src,0,heavy,medium,light,light, flame_range = medium)
qdel(src)
@@ -130,7 +129,7 @@
if(cause == "action_button" && alert(imp_in, "Are you sure you want to activate your macrobomb implant? This will cause you to explode and gib!", "Macrobomb Implant Confirmation", "Yes", "No") != "Yes")
return 0
imp_in.gib()
explosion(src,0,5,10,20,20, flame_range = 20)
explosion(src,0,5,10,20,20, flame_range = 5)
qdel(src)
/obj/item/weapon/implant/chem