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[Fuck Shotties] Makes shotguns specialist weaponry. (#55663)
Shotgun slugs can no longer be made in an autolathe.
Buckshot rounds can no longer be made in an autolathe.
Frag12 rounds deal less direct damage, since they fucking explode.
Pulse shot rounds deal less damage.
Increased the cooldown on riot shotguns.
Removed buckshot rounds from all maps.
Combat shotguns start with beanbags.
Why It's Good For The Game
Shotguns have been overpowered for too long. NT is lasers , syndicate is ballistics.
This commit is contained in:
@@ -260,14 +260,11 @@
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/datum/supply_pack/security/ammo
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name = "Ammo Crate"
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desc = "Contains two 20-round magazines for the WT-550 Auto Rifle, three boxes of buckshot ammo, three boxes of rubber ammo and special .38 speedloarders. Requires Security access to open."
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desc = "Contains two 20-round magazines for the WT-550 Auto Rifle, three boxes of rubber ammo and special .38 speedloarders. Requires Security access to open."
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cost = CARGO_CRATE_VALUE * 8
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access_view = ACCESS_ARMORY
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contains = list(/obj/item/ammo_box/magazine/wt550m9,
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/obj/item/ammo_box/magazine/wt550m9,
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/obj/item/storage/box/lethalshot,
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/obj/item/storage/box/lethalshot,
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/obj/item/storage/box/lethalshot,
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/obj/item/storage/box/rubbershot,
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/obj/item/storage/box/rubbershot,
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/obj/item/storage/box/rubbershot,
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@@ -15,7 +15,7 @@
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/obj/item/ammo_box/magazine/internal/shot/com
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name = "combat shotgun internal magazine"
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ammo_type = /obj/item/ammo_casing/shotgun/buckshot
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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max_ammo = 6
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/obj/item/ammo_box/magazine/internal/shot/dual
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@@ -44,7 +44,7 @@
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desc = "A sturdy shotgun with a longer magazine and a fixed tactical stock designed for non-lethal riot control."
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icon_state = "riotshotgun"
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inhand_icon_state = "shotgun"
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fire_delay = 7
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fire_delay = 8
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mag_type = /obj/item/ammo_box/magazine/internal/shot/riot
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sawn_desc = "Come with me if you want to live."
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can_be_sawn_off = TRUE
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@@ -119,7 +119,7 @@
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SSexplosions.medturf += target
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/obj/projectile/beam/pulse/shotgun
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damage = 40
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damage = 30
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/obj/projectile/beam/pulse/heavy
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name = "heavy pulse laser"
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@@ -1,6 +1,6 @@
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/obj/projectile/bullet/shotgun_slug
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name = "12g shotgun slug"
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damage = 50
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damage = 30
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sharpness = SHARP_POINTY
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wound_bonus = 0
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@@ -63,8 +63,8 @@
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/obj/projectile/bullet/shotgun_frag12
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name ="frag12 slug"
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damage = 25
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paralyze = 50
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damage = 15
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paralyze = 10
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/obj/projectile/bullet/shotgun_frag12/on_hit(atom/target, blocked = FALSE)
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..()
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@@ -847,22 +847,6 @@
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build_path = /obj/item/weaponcrafting/receiver
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category = list("hacked", "Security")
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/datum/design/shotgun_slug
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name = "Shotgun Slug"
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id = "shotgun_slug"
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build_type = AUTOLATHE
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materials = list(/datum/material/iron = 4000)
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build_path = /obj/item/ammo_casing/shotgun
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category = list("hacked", "Security")
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/datum/design/buckshot_shell
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name = "Buckshot Shell"
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id = "buckshot_shell"
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build_type = AUTOLATHE
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materials = list(/datum/material/iron = 4000)
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build_path = /obj/item/ammo_casing/shotgun/buckshot
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category = list("hacked", "Security")
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/datum/design/shotgun_dart
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name = "Shotgun Dart"
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id = "shotgun_dart"
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