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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-29 16:18:01 +01:00
fixed the changelog FOR REAL THIS TIME, also fixed bad coding
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@@ -64,10 +64,7 @@
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if(!O.anchored)
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var/mob/living/target = locate() in view(10,src)
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if(!target)
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return
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else
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O.throw_at(target, 5, 10)
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return
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/obj/effect/anomaly/grav/Bump(mob/A)
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@@ -51,8 +51,9 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
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return 0
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/obj/effect/immovablerod/Bump(atom/clong)
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playsound(src, 'sound/effects/bang.ogg', 50, 1)
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audible_message("CLANG")
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if(prob(10))
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playsound(src, 'sound/effects/bang.ogg', 50, 1)
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audible_message("CLANG")
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if(clong && prob(25))
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x = clong.x
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@@ -65,7 +66,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
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else if (istype(clong, /mob))
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if(istype(clong, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = clong
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H << "The rod penetrates you!"
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H.visible_message("<span class='danger'>[H.name] is penetrated by an immovable rod!</span>" , "<span class='userdanger'>The rod penetrates you!</span>" , "<span class ='danger'>You hear a CLANG!</span>")
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H.adjustBruteLoss(160)
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if(clong.density || prob(10))
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clong.ex_act(2)
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