Fixes glass tables not producing debris

This commit is contained in:
Nerd Lord
2016-05-25 12:00:04 -04:00
parent bc61c8a13d
commit ab59c4cc78
+6 -4
View File
@@ -297,10 +297,12 @@
/obj/structure/table/glass/proc/table_shatter(mob/M)
visible_message("<span class='warning'>[src] breaks!</span>",
"<span class='danger'>You hear breaking glass.</span>")
playsound(src.loc, "shatter", 50, 1)
for(var/i in debris)
var/atom/movable/AM = i
AM.loc = get_turf(src)
var/turf/T = get_turf(src)
playsound(T, "shatter", 50, 1)
for(var/I in debris)
var/atom/movable/AM = I
AM.forceMove()T
debris -= I
if(istype(AM, /obj/item/weapon/shard))
AM.throw_impact(M)
M.Weaken(5)