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Gives Fugitive Hunters credible IDs, access restricts the hunter shuttles, minor hunter shuttle improvements (#75913)
## About The Pull Request This standardizes fugitive hunter IDs, making all hunter packs use the same subtype and giving them to hunters who would spawn with no ID at all. The badass flaming ID color that the OG Bounty Hunter team got are now the standard for fugitive hunter IDs. Additionally, these IDs now come with a radical skull trim. (Spacepol Officers don't get the badass flaming skull ID, and instead get a more modest Police Officer ID). **These IDs come with access, too. Airlocks, bolt buttons, shuttle controls, and shutters on all of the hunter shuttles now require a hunter's ID to operate.** While I was in the area doing mapping stuff to get the accesses in place, I made a few other very minor changes to the shuttles. These include: - The Bounty Hunter shuttle now has an oxygen dispenser. Two walls have been moved to make space. - The Russian Hunter shuttle now gets enough oxygen tanks to share with everyone. - The Psyker Hunter spawners now have proper spawner menu text. This was due to duplicate-but-not-really subtypes existing, and me mistakenly putting the wrong ones there in a previous PR. - The cut ai wire helpers from the Russian/Psyker shuttles have been extended to the Bounty/Spacepol shuttles. - Every hunter shuttle now has a shuttle pinpointer on it somewhere, and is no longer exclusive to a single Bounty Hunter's loadout. ## Why It's Good For The Game Some of the hunter IDs would spawn without trims or coloration, and some hunters wouldn't spawn with IDs at all. Now, everyone gets a credible, cool-looking ID that lets everyone know what you're here to do at a glance. One of these is a crazed larper with an unregistered firearm, the other is a certified bounty hunter. As for the hunter access, it's pretty nonsensical that anyone can just walk into the hunter ship and set up shop. At least the pirates get turrets! Not to mention, it's hard to balance or give hunters new equipment in good conscience when their entire domain is public-access and anything they can't carry is considered forfeit to the crew. Now it can be used as a base of operations, storage area, etc. more securely. Locking down the shuttle with accesses isn't going to stop a determined gamer with a toolset, but it'll at least make it more interesting and an actual risk. If the fugitives want to try and loot/hijack the shuttle, it will require the effort of taking down one of their hunters first. While hunters stand out for the differences/imbalances between each group, I don't see the shuttle pinpointer as something that contributes positively to the OG bounty hunter's uniqueness. There's no reason why the other hunters shouldn't also be able to track their ship.
This commit is contained in:
@@ -6,8 +6,12 @@
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/turf/closed/wall/mineral/plastitanium,
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/area/shuttle/hunter)
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"c" = (
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/obj/effect/mapping_helpers/airlock/cyclelink_helper,
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/obj/effect/mapping_helpers/airlock/cyclelink_helper{
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dir = 1
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},
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/obj/machinery/door/airlock/external/ruin,
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/obj/effect/mapping_helpers/airlock/access/all/hunter,
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/obj/effect/mapping_helpers/airlock/cutaiwire,
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/turf/open/floor/plating,
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/area/shuttle/hunter)
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"d" = (
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@@ -26,6 +30,8 @@
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/obj/effect/mapping_helpers/airlock/cyclelink_helper,
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/obj/machinery/door/airlock/external/ruin,
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/obj/structure/fans/tiny,
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/obj/effect/mapping_helpers/airlock/access/all/hunter,
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/obj/effect/mapping_helpers/airlock/cutaiwire,
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/turf/open/floor/plating,
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/area/shuttle/hunter)
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"g" = (
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@@ -33,7 +39,8 @@
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/turf/closed/wall/mineral/plastitanium,
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/area/shuttle/hunter)
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"h" = (
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/turf/open/floor/plating,
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/obj/structure/tank_dispenser/oxygen,
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/turf/open/floor/pod/dark,
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/area/shuttle/hunter)
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"i" = (
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/obj/effect/spawner/structure/window/reinforced/plasma/plastitanium,
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@@ -48,11 +55,9 @@
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/turf/closed/wall/mineral/plastitanium,
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/area/shuttle/hunter)
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"l" = (
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/obj/effect/mapping_helpers/airlock/cyclelink_helper{
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dir = 1
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},
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/obj/machinery/door/airlock/external/ruin,
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/turf/open/floor/plating,
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/obj/structure/table,
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/obj/item/multitool,
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/turf/open/floor/pod/dark,
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/area/shuttle/hunter)
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"m" = (
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/obj/structure/chair/office{
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@@ -113,6 +118,9 @@
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/area/shuttle/hunter)
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"x" = (
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/obj/structure/table,
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/obj/item/pinpointer/shuttle{
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pixel_y = 4
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},
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/turf/open/floor/pod/dark,
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/area/shuttle/hunter)
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"y" = (
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@@ -138,7 +146,7 @@
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/turf/open/floor/pod/dark,
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/area/shuttle/hunter)
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"C" = (
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/obj/item/multitool,
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/obj/machinery/fugitive_capture,
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/turf/open/floor/pod/dark,
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/area/shuttle/hunter)
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"D" = (
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@@ -157,8 +165,11 @@
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/turf/open/floor/pod/dark,
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/area/shuttle/hunter)
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"G" = (
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/obj/machinery/fugitive_capture,
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/turf/open/floor/pod/dark,
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/obj/effect/mapping_helpers/airlock/cyclelink_helper,
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/obj/machinery/door/airlock/external/ruin,
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/obj/effect/mapping_helpers/airlock/access/all/hunter,
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/obj/effect/mapping_helpers/airlock/cutaiwire,
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/turf/open/floor/plating,
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/area/shuttle/hunter)
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"H" = (
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/obj/effect/turf_decal/stripes/line{
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@@ -191,17 +202,19 @@
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/obj/docking_port/stationary{
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dwidth = 11;
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height = 16;
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shuttle_id = "pirate_home";
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name = "Deep Space";
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shuttle_id = "pirate_home";
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width = 17
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},
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/obj/docking_port/mobile{
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shuttle_id = "huntership";
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movement_force = list("KNOCKDOWN" = 0, "THROW" = 0);
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name = "hunter shuttle";
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rechargeTime = 1800
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rechargeTime = 1800;
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shuttle_id = "huntership"
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},
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/obj/structure/fans/tiny,
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/obj/effect/mapping_helpers/airlock/access/all/hunter,
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/obj/effect/mapping_helpers/airlock/cutaiwire,
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/turf/open/floor/plating,
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/area/shuttle/hunter)
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"M" = (
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@@ -301,11 +314,11 @@ b
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b
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g
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b
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b
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b
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b
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@@ -314,15 +327,15 @@ b
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(7,1,1) = {"
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f
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h
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j
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l
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c
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"}
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@@ -363,7 +376,7 @@ i
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k
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w
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l
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b
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@@ -56,7 +56,7 @@
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},
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/area/shuttle/hunter)
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"dq" = (
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/obj/effect/mob_spawn/ghost_role/human/fugitive/bounty/psyker/seer{
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/obj/effect/mob_spawn/ghost_role/human/fugitive/psyker/seer{
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dir = 8
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},
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/turf/open/floor/engine,
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@@ -280,6 +280,7 @@
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},
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/obj/effect/mapping_helpers/airlock/cutaiwire,
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/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden,
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/obj/effect/mapping_helpers/airlock/access/all/hunter,
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/turf/open/floor/plating,
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/area/shuttle/hunter)
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"oL" = (
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@@ -326,6 +327,7 @@
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name = "Sanctuary In The Garden Of Mind"
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},
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/obj/effect/mapping_helpers/airlock/cutaiwire,
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/obj/effect/mapping_helpers/airlock/access/all/hunter,
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/turf/open/floor/plating,
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/area/shuttle/hunter)
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"rF" = (
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@@ -340,7 +342,6 @@
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/obj/machinery/door/airlock/grunge{
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name = "Fortune Telling"
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},
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/obj/effect/mapping_helpers/airlock/cutaiwire,
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/turf/open/floor/carpet/black,
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/area/shuttle/hunter)
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"sB" = (
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@@ -395,6 +396,7 @@
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name = "Bridge"
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},
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/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden,
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/obj/effect/mapping_helpers/airlock/access/all/hunter,
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/turf/open/floor/iron,
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/area/shuttle/hunter)
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"vw" = (
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@@ -465,6 +467,7 @@
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name = "Maintenance"
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},
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/obj/effect/mapping_helpers/airlock/cutaiwire,
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/obj/effect/mapping_helpers/airlock/access/all/hunter,
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/turf/open/floor/plating,
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/area/shuttle/hunter)
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"yd" = (
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@@ -590,6 +593,7 @@
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/obj/effect/mapping_helpers/airlock/cyclelink_helper{
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dir = 4
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},
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/obj/effect/mapping_helpers/airlock/access/all/hunter,
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/turf/open/floor/plating,
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/area/shuttle/hunter)
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"Dw" = (
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@@ -608,6 +612,7 @@
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},
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/obj/effect/mapping_helpers/airlock/cutaiwire,
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/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden,
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/obj/effect/mapping_helpers/airlock/access/all/hunter,
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/turf/open/floor/iron/grimy,
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/area/shuttle/hunter)
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"En" = (
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@@ -621,6 +626,7 @@
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name = "Gear Storage"
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},
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/obj/effect/mapping_helpers/airlock/cutaiwire,
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/obj/effect/mapping_helpers/airlock/access/all/hunter,
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/turf/open/floor/iron/grimy,
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/area/shuttle/hunter)
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"Gv" = (
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@@ -713,6 +719,7 @@
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},
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/obj/effect/mapping_helpers/airlock/cutaiwire,
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/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden,
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/obj/effect/mapping_helpers/airlock/access/all/hunter,
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/turf/open/floor/iron/freezer,
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/area/shuttle/hunter)
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"Kp" = (
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@@ -782,7 +789,7 @@
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/turf/open/floor/iron/dark/textured,
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/area/shuttle/hunter)
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"NO" = (
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/obj/effect/mob_spawn/ghost_role/human/fugitive/psykers,
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/obj/effect/mob_spawn/ghost_role/human/fugitive/psyker,
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/obj/machinery/light/floor,
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/obj/structure/curtain/bounty,
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/turf/open/floor/engine,
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@@ -813,8 +820,10 @@
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/obj/machinery/button/curtain{
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id = "fortune_tell";
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name = "Fortune Telling Curtains";
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pixel_x = -24
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pixel_x = -24;
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req_access = list("hunter")
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},
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/obj/effect/mapping_helpers/airlock/access/all/hunter,
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/turf/open/floor/carpet/black,
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/area/shuttle/hunter)
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"Ph" = (
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@@ -823,6 +832,7 @@
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name = "Maintenance"
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},
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/obj/effect/mapping_helpers/airlock/cutaiwire,
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/obj/effect/mapping_helpers/airlock/access/all/hunter,
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/turf/open/floor/plating,
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/area/shuttle/hunter)
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"Pv" = (
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id = "psykerexternal";
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name = "External Bolt Control";
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normaldoorcontrol = 1;
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req_access = list("hunter");
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specialfunctions = 4
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},
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/obj/effect/decal/cleanable/generic,
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/turf/open/floor/catwalk_floor,
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/area/shuttle/hunter)
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"Wy" = (
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/obj/effect/mob_spawn/ghost_role/human/fugitive/psykers/captain,
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/obj/effect/mob_spawn/ghost_role/human/fugitive/psyker/captain,
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/obj/machinery/light/floor,
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/obj/structure/curtain/bounty,
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/turf/open/floor/engine,
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"Xa" = (
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/obj/machinery/button/door/directional/west{
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id = "psyker_bridge";
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name = "Blast Door Control"
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name = "Blast Door Control";
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req_access = list("hunter")
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},
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/turf/open/floor/iron/kitchen/small,
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/area/shuttle/hunter)
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/obj/machinery/door/airlock/grunge{
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name = "Office"
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},
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/obj/effect/mapping_helpers/airlock/access/all/hunter,
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/obj/effect/mapping_helpers/airlock/cutaiwire,
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/turf/open/floor/iron/grimy,
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/area/shuttle/hunter)
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"Zb" = (
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/obj/effect/mapping_helpers/airlock/cyclelink_helper{
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dir = 8
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},
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/obj/effect/mapping_helpers/airlock/access/all/hunter,
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/turf/open/floor/plating,
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/area/shuttle/hunter)
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"ZC" = (
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pixel_y = 3
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},
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/obj/item/megaphone,
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/obj/item/pinpointer/shuttle{
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pixel_y = 7
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},
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/obj/item/clothing/glasses/thermal/monocle{
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pixel_y = 2
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},
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dir = 1
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},
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/obj/effect/mapping_helpers/airlock/locked,
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/obj/effect/mapping_helpers/airlock/access/all/hunter,
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/turf/open/floor/pod/light,
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/area/shuttle/hunter/russian)
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"ho" = (
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/obj/effect/decal/cleanable/dirt,
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/obj/structure/rack,
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/obj/item/binoculars,
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/obj/item/pinpointer/shuttle,
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/obj/machinery/button/door/directional/south{
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id = "russia_ship_bolt_s";
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name = "External Bolt Control";
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normaldoorcontrol = 1;
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req_access = list("hunter");
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specialfunctions = 4
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},
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dir = 4
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},
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/obj/effect/mapping_helpers/airlock/cutaiwire,
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/obj/effect/mapping_helpers/airlock/access/all/hunter,
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/turf/open/floor/pod/light,
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/area/shuttle/hunter/russian)
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"kL" = (
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/obj/effect/mapping_helpers/airlock/cutaiwire,
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/obj/effect/mapping_helpers/airlock/cyclelink_helper,
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/obj/effect/mapping_helpers/airlock/locked,
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/obj/effect/mapping_helpers/airlock/access/all/hunter,
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"qF" = (
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/obj/machinery/door/airlock/security/glass{
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name = "Cockpit Access"
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},
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dir = 4
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},
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/obj/effect/mapping_helpers/airlock/cutaiwire,
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/obj/effect/mapping_helpers/airlock/access/all/hunter,
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id = "russia_ship_bolt_n";
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name = "External Bolt Control";
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normaldoorcontrol = 1;
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req_access = list("hunter");
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specialfunctions = 4
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},
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/obj/item/tank/internals/emergency_oxygen/engi,
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/obj/item/tank/internals/emergency_oxygen/engi,
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"JS" = (
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/obj/docking_port/mobile{
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shuttle_id = "huntership";
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movement_force = list("KNOCKDOWN"=0,"THROW"=0);
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name = "hunter shuttle";
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rechargeTime = 1800
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rechargeTime = 1800;
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shuttle_id = "huntership"
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},
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/obj/docking_port/stationary{
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||||
dwidth = 11;
|
||||
height = 16;
|
||||
shuttle_id = "pirate_home";
|
||||
name = "Deep Space";
|
||||
shuttle_id = "pirate_home";
|
||||
width = 17
|
||||
},
|
||||
/obj/machinery/door/airlock/external/glass/ruin{
|
||||
@@ -504,6 +516,7 @@
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/mapping_helpers/airlock/locked,
|
||||
/obj/effect/mapping_helpers/airlock/access/all/hunter,
|
||||
/turf/open/floor/plating,
|
||||
/area/shuttle/hunter/russian)
|
||||
"JU" = (
|
||||
@@ -569,6 +582,7 @@
|
||||
/obj/machinery/door/airlock/security/glass{
|
||||
name = "Cargo Hold Access"
|
||||
},
|
||||
/obj/effect/mapping_helpers/airlock/access/all/hunter,
|
||||
/turf/open/floor/pod/light,
|
||||
/area/shuttle/hunter/russian)
|
||||
"QG" = (
|
||||
@@ -578,6 +592,7 @@
|
||||
/obj/effect/mapping_helpers/airlock/cutaiwire,
|
||||
/obj/effect/mapping_helpers/airlock/cyclelink_helper,
|
||||
/obj/effect/mapping_helpers/airlock/locked,
|
||||
/obj/effect/mapping_helpers/airlock/access/all/hunter,
|
||||
/turf/open/floor/plating,
|
||||
/area/shuttle/hunter/russian)
|
||||
"Se" = (
|
||||
@@ -614,6 +629,7 @@
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/mapping_helpers/airlock/cutaiwire,
|
||||
/obj/effect/mapping_helpers/airlock/access/all/hunter,
|
||||
/turf/open/floor/pod/light,
|
||||
/area/shuttle/hunter/russian)
|
||||
"Uu" = (
|
||||
@@ -681,6 +697,7 @@
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/mapping_helpers/airlock/cutaiwire,
|
||||
/obj/effect/mapping_helpers/airlock/access/all/hunter,
|
||||
/turf/open/floor/pod/light,
|
||||
/area/shuttle/hunter/russian)
|
||||
"Xu" = (
|
||||
|
||||
@@ -19,15 +19,15 @@
|
||||
dir = 4;
|
||||
dwidth = 3;
|
||||
height = 12;
|
||||
shuttle_id = "huntership_home";
|
||||
name = "Deep Space";
|
||||
shuttle_id = "huntership_home";
|
||||
width = 7
|
||||
},
|
||||
/obj/docking_port/mobile{
|
||||
dir = 4;
|
||||
shuttle_id = "huntership";
|
||||
name = "hunter shuttle";
|
||||
rechargeTime = 1800
|
||||
rechargeTime = 1800;
|
||||
shuttle_id = "huntership"
|
||||
},
|
||||
/obj/machinery/door/poddoor/shutters{
|
||||
id = "Interpolship"
|
||||
@@ -39,7 +39,8 @@
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/button/door/directional/north{
|
||||
id = "Interpolship"
|
||||
id = "Interpolship";
|
||||
req_access = list("hunter")
|
||||
},
|
||||
/turf/open/floor/mineral/titanium/blue,
|
||||
/area/shuttle/hunter)
|
||||
@@ -65,9 +66,6 @@
|
||||
/turf/open/floor/mineral/titanium/blue,
|
||||
/area/shuttle/hunter)
|
||||
"ak" = (
|
||||
/obj/structure/chair/comfy/shuttle{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/mob_spawn/ghost_role/human/fugitive/spacepol{
|
||||
dir = 1
|
||||
},
|
||||
@@ -87,6 +85,12 @@
|
||||
/obj/structure/chair/comfy/shuttle,
|
||||
/turf/open/floor/mineral/titanium/blue,
|
||||
/area/shuttle/hunter)
|
||||
"eE" = (
|
||||
/obj/structure/closet/crate/eva,
|
||||
/obj/effect/turf_decal/box,
|
||||
/obj/item/pinpointer/shuttle,
|
||||
/turf/open/floor/mineral/titanium/blue,
|
||||
/area/shuttle/hunter)
|
||||
"hB" = (
|
||||
/obj/machinery/power/shuttle_engine/propulsion{
|
||||
dir = 8
|
||||
@@ -102,6 +106,8 @@
|
||||
/area/shuttle/hunter)
|
||||
"rR" = (
|
||||
/obj/machinery/door/airlock/titanium,
|
||||
/obj/effect/mapping_helpers/airlock/access/all/hunter,
|
||||
/obj/effect/mapping_helpers/airlock/cutaiwire,
|
||||
/turf/open/floor/mineral/titanium/blue,
|
||||
/area/shuttle/hunter)
|
||||
"te" = (
|
||||
@@ -203,7 +209,7 @@ Pq
|
||||
ku
|
||||
lp
|
||||
RO
|
||||
aj
|
||||
eE
|
||||
ku
|
||||
Pq
|
||||
"}
|
||||
|
||||
@@ -188,6 +188,8 @@
|
||||
/// BLOODCULT
|
||||
//Special, for anything that's basically internal
|
||||
#define ACCESS_BLOODCULT "bloodcult"
|
||||
/// HUNTERS
|
||||
#define ACCESS_HUNTER "hunter"
|
||||
|
||||
/// - - - END ACCESS IDS - - -
|
||||
|
||||
|
||||
@@ -50,5 +50,8 @@
|
||||
/// Trim for Bounty Hunters NOT hired by centcom. (?)
|
||||
/datum/id_trim/bounty_hunter
|
||||
assignment = "Bounty Hunter"
|
||||
trim_state = "trim_deathcommando"
|
||||
department_color = COLOR_PRISONER_ORANGE
|
||||
subdepartment_color = COLOR_PRISONER_BLACK
|
||||
|
||||
access = list(ACCESS_HUNTER)
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
name = "shuttle console"
|
||||
shuttleId = "huntership"
|
||||
possible_destinations = "huntership_home;huntership_custom;whiteship_home;syndicate_nw"
|
||||
req_access = list(ACCESS_HUNTER)
|
||||
|
||||
/obj/machinery/computer/camera_advanced/shuttle_docker/syndicate/hunter
|
||||
name = "shuttle navigation computer"
|
||||
|
||||
@@ -11,20 +11,28 @@
|
||||
ears = /obj/item/radio/headset
|
||||
l_pocket = /obj/item/ammo_box/magazine/m45
|
||||
r_pocket = /obj/item/restraints/handcuffs
|
||||
id = /obj/item/card/id/advanced
|
||||
id = /obj/item/card/id/advanced/bountyhunter
|
||||
id_trim = /datum/id_trim/bounty_hunter/police
|
||||
|
||||
/datum/outfit/spacepol/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
if(visualsOnly)
|
||||
return
|
||||
var/obj/item/card/id/W = H.wear_id
|
||||
W.assignment = "Police Officer"
|
||||
W.registered_name = H.real_name
|
||||
W.icon_state = "card_black" //Less flamey, more modest, still unique enough to convey that they're fugitive hunters.
|
||||
W.update_label()
|
||||
W.update_icon()
|
||||
|
||||
|
||||
/datum/id_trim/bounty_hunter/police
|
||||
assignment = "Police Officer"
|
||||
trim_state = "trim_warden"
|
||||
department_color = COLOR_STRONG_BLUE
|
||||
|
||||
access = list(ACCESS_HUNTER)
|
||||
|
||||
/datum/outfit/russian_hunter
|
||||
name = "Russian Hunter"
|
||||
id = /obj/item/card/id/advanced
|
||||
uniform = /obj/item/clothing/under/costume/soviet
|
||||
suit = /obj/item/clothing/suit/armor/bulletproof
|
||||
suit_store = /obj/item/gun/ballistic/rifle/boltaction
|
||||
@@ -36,6 +44,7 @@
|
||||
shoes = /obj/item/clothing/shoes/russian
|
||||
l_pocket = /obj/item/ammo_box/a762
|
||||
r_pocket = /obj/item/restraints/handcuffs/cable/zipties
|
||||
id = /obj/item/card/id/advanced/bountyhunter
|
||||
|
||||
/datum/outfit/russian_hunter/pre_equip(mob/living/carbon/human/equip_to)
|
||||
|
||||
@@ -153,7 +162,6 @@
|
||||
ears = /obj/item/radio/headset
|
||||
id = /obj/item/card/id/advanced/bountyhunter
|
||||
r_hand = /obj/item/storage/medkit/regular
|
||||
l_hand = /obj/item/pinpointer/shuttle
|
||||
|
||||
backpack_contents = list(
|
||||
/obj/item/bountytrap = 4
|
||||
@@ -204,6 +212,7 @@
|
||||
shoes = /obj/item/clothing/shoes/sandal
|
||||
l_pocket = /obj/item/restraints/handcuffs/cable/zipties
|
||||
r_pocket = /obj/item/restraints/handcuffs/cable/zipties
|
||||
id = /obj/item/card/id/advanced/bountyhunter
|
||||
|
||||
id_trim = /datum/id_trim/bounty_hunter/psykers/seer
|
||||
|
||||
|
||||
@@ -851,6 +851,15 @@
|
||||
access_list += ACCESS_SYNDICATE_LEADER
|
||||
return access_list
|
||||
|
||||
// -------------------- Bounty hunter access helpers
|
||||
/obj/effect/mapping_helpers/airlock/access/all/hunter
|
||||
icon_state = "access_helper_hunt"
|
||||
|
||||
/obj/effect/mapping_helpers/airlock/access/all/hunter/get_access()
|
||||
var/list/access_list = ..()
|
||||
access_list += ACCESS_HUNTER
|
||||
return access_list
|
||||
|
||||
// -------------------- Away access helpers
|
||||
/obj/effect/mapping_helpers/airlock/access/any/away
|
||||
icon_state = "access_helper_awy"
|
||||
|
||||
@@ -55,18 +55,6 @@
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
|
||||
/obj/effect/mob_spawn/ghost_role/human/fugitive/psykers
|
||||
name = "mental energizer"
|
||||
desc = "A cryo sleeper modified to keep the occupant mentally sharp. However that works..."
|
||||
icon_state = "psykerpod"
|
||||
prompt_name = "a psyker-hunter"
|
||||
mob_species = /datum/species/human
|
||||
outfit = /datum/outfit/psyker
|
||||
|
||||
/obj/effect/mob_spawn/ghost_role/human/fugitive/psykers/captain
|
||||
prompt_name = "a psyker-hunter captain"
|
||||
outfit = /datum/outfit/psyker/captain
|
||||
|
||||
/obj/effect/mob_spawn/ghost_role/human/fugitive/bounty/Destroy()
|
||||
var/obj/structure/fluff/empty_sleeper/S = new(drop_location())
|
||||
S.setDir(dir)
|
||||
@@ -81,7 +69,7 @@
|
||||
/obj/effect/mob_spawn/ghost_role/human/fugitive/bounty/synth
|
||||
outfit = /datum/outfit/bountysynth
|
||||
|
||||
/obj/effect/mob_spawn/ghost_role/human/fugitive/bounty/psyker
|
||||
/obj/effect/mob_spawn/ghost_role/human/fugitive/psyker
|
||||
name = "mental energizer"
|
||||
desc = "A cryo sleeper modified to keep the occupant mentally sharp. However that works..."
|
||||
icon_state = "psykerpod"
|
||||
@@ -92,19 +80,19 @@
|
||||
back_story = HUNTER_PACK_PSYKER
|
||||
outfit = /datum/outfit/psyker
|
||||
|
||||
/obj/effect/mob_spawn/ghost_role/human/fugitive/bounty/psyker/captain
|
||||
/obj/effect/mob_spawn/ghost_role/human/fugitive/psyker/captain
|
||||
prompt_name = "a psyker Captain"
|
||||
back_story = HUNTER_PACK_PSYKER
|
||||
outfit = /datum/outfit/psyker/captain
|
||||
|
||||
/obj/effect/mob_spawn/ghost_role/human/fugitive/bounty/psyker/seer
|
||||
/obj/effect/mob_spawn/ghost_role/human/fugitive/psyker/seer
|
||||
name = "cryosleep pod"
|
||||
desc = "A dingy, poorly maintained, but still run-of-the-mill cryo sleeper."
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
prompt_name = "a psyker seer"
|
||||
you_are_text = "psyker seer"
|
||||
flavour_text = "Oh great, the fortunte-tellers want my help with something again. They picked up up while I was space-hitchhiking, said they would take me anywhere \
|
||||
you_are_text = "Ugh, I'm the Psyker Seer."
|
||||
flavour_text = "Oh great, the fortunte-tellers want my help with something again. They picked me up while I was space-hitchhiking, said they would take me anywhere \
|
||||
if I assisted them with my 'flesh-gaze'. They're a bunch of freaks, but at least they leave me be after I'm done helping them..."
|
||||
back_story = HUNTER_PACK_PSYKER
|
||||
outfit = /datum/outfit/psyker_seer
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 26 KiB |
Reference in New Issue
Block a user