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Fixes runtime that occurs on the last hit of bubblegum (#68695)
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@@ -274,7 +274,8 @@ Difficulty: Hard
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. = ..()
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anger_modifier = clamp(((maxHealth - health)/60),0,20)
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enrage_time = initial(enrage_time) * clamp(anger_modifier / 20, 0.5, 1)
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hallucination_charge.enraged = BUBBLEGUM_SMASH
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if(hallucination_charge)
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hallucination_charge.enraged = BUBBLEGUM_SMASH
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if(. > 0 && prob(25))
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var/obj/effect/decal/cleanable/blood/gibs/bubblegum/B = new /obj/effect/decal/cleanable/blood/gibs/bubblegum(loc)
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if(prob(40))
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