From ac5c67d2a85d149f02da29dd022c8fa136865fa2 Mon Sep 17 00:00:00 2001 From: blobbernaut Date: Sat, 24 Oct 2015 13:26:44 -0400 Subject: [PATCH] Update human_defense.dm --- code/modules/mob/living/carbon/human/human_defense.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 46bdf2083d5..63d4d57afae 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -27,7 +27,7 @@ emp_act /mob/living/carbon/human/proc/checkarmor(obj/item/organ/limb/def_zone, type) if(!type) return 0 var/protection = 0 - var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, back, gloves, shoes, belt, s_store) //List of body parts which can be armored. Currently everything but ID slot, glassses, and ears. + var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, back, gloves, shoes, belt, s_store, glasses, ears, wear_id) //Everything but pockets. Pockets are l_store and r_store. (if pockets were allowed, putting something armored, gloves or hats for example, would double up on the armor) for(var/bp in body_parts) if(!bp) continue if(bp && istype(bp ,/obj/item/clothing))