Escape menu improvements (#91397)

Removes the blur of the escape menu so players can sorta see what's
going on in their game while going through, so they can react in case
something's happening while they're in menu.
Changes the font of the escape menu so it's no longer the LISA font
Makes the title only show up on the home menu, so being on the suicide
panel wont show you "another day on space station 13".
Moves the 'back' button on the suicide menu to the top left.

![image](https://github.com/user-attachments/assets/4d527059-38ab-4330-9e8c-f373e0942777)

![image](https://github.com/user-attachments/assets/23f0f230-f901-480d-9426-9ca8f33493f9)

This hopes to make the escape menu a little more easy to go through,
removing some obstruction of your game's screen so you can see what's
happening around you, and give a little generic part of submenus in case
we add more (which I do have at least one planned).

🆑
qol: The escape menu no longer blurs the game in the background.
qol: The escape menu now has a more readable font, and the escape menu's
back button is now smaller and in the corner.
/🆑
This commit is contained in:
John Willard
2025-06-05 19:50:34 -04:00
committed by Roxy
parent 12992ad5a3
commit ac94a14822
12 changed files with 285 additions and 283 deletions
+1 -1
View File
@@ -171,7 +171,7 @@ ADMIN_VERB(reset_ooc_color, R_FUN, "Reset Player OOC Color", "Returns player OOC
/client/verb/admin_notice()
set name = "Adminnotice"
set category = "Admin"
set desc ="Check the admin notice if it has been set"
set desc = "Check the admin notice if it has been set"
if(GLOB.admin_notice)
to_chat(src, "[span_boldnotice("Admin Notice:")]\n \t [GLOB.admin_notice]")