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Allow command to have missing limbs on roundstart. (#4311)
## About The Pull Request As the code currently is, if any missing limb is selected, command is locked. This PR adjusts the logic so that command is locked only if both arms are missing. ## Why It's Good For The Game Disabled captains and other heads of staff offer more character creation and roleplay opportunities. This change removes such logic discrepancies such as a paraplegic captain being fine bug a legless captain being disallowed. Crew with one hand are still very capable and do not need to be blocked from command roles. ## Proof Of Testing Code compiles with 0 errors, 0 warnings. Tested locally and working as expected. <details> <summary>Screenshots/Videos</summary> </details> ## Changelog 🆑 balance: Heads of staff are free to be missing as many roundstart limbs as they want, as long as they have at least one hand. /🆑
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@@ -138,6 +138,8 @@
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//BUBBER EDIT END: Silicon flavor text
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if(JOB_UNAVAILABLE_AUGMENT)
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return "[jobtitle] is restricted due to your selected body augments."
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if(JOB_UNAVAILABLE_NOHANDS)
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return "[jobtitle] requires at least one hand."
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//SKYRAT EDIT END
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if(JOB_UNAVAILABLE_ANTAG_INCOMPAT)
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return "[jobtitle] is not compatible with some antagonist role assigned to you."
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