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Actually fixes the locker escaping.
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@@ -404,7 +404,7 @@ mob/living/simple_animal/hostile/proc/DestroySurroundings() // for use with mega
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if(buckled)
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buckled.attack_animal(src)
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if(!isturf(targets_from.loc) && targets_from.loc != null)//Did someone put us in something?
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var/atom/A = get_turf(targets_from)
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var/atom/A = targets_from.loc
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A.attack_animal(src)//Bang on it till we get out
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