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synced 2026-07-18 11:36:24 +01:00
Removes left inhand files, automatically mirrors inhands
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@@ -4,7 +4,6 @@ var/global/image/fire_overlay = image("icon" = 'icons/effects/fire.dmi', "icon_s
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name = "item"
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icon = 'icons/obj/items.dmi'
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var/item_state = null
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var/lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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var/righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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//Dimensions of the icon file used when this item is worn, eg: hats.dmi
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@@ -134,7 +134,6 @@
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icon = 'icons/obj/guns/projectile.dmi'
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icon_state = "revolver"
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item_state = "gun"
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lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
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flags = CONDUCT
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slot_flags = SLOT_BELT
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@@ -7,7 +7,6 @@
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icon = 'icons/obj/pneumaticCannon.dmi'
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icon_state = "pneumaticCannon"
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item_state = "bulldog"
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lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 60, acid = 50)
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var/maxWeightClass = 20 //The max weight of items that can fit into the cannon
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