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Removes left inhand files, automatically mirrors inhands
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@@ -38,7 +38,6 @@
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var/current_skin = null //the skin choice if we had a reskin
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var/list/options = list()
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lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
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var/obj/item/device/firing_pin/pin = /obj/item/device/firing_pin //standard firing pin for most guns
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@@ -70,7 +70,6 @@
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "pen"
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item_state = "pen"
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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w_class = WEIGHT_CLASS_TINY
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@@ -19,7 +19,6 @@
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trigger_guard = TRIGGER_GUARD_ALLOW_ALL // Has no trigger at all, uses magic instead
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pin = /obj/item/device/firing_pin/magic
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' //not really a gun and some toys use these inhands
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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/obj/item/weapon/gun/magic/afterattack(atom/target, mob/living/user, flag)
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