[MIRROR] Makes applies_mats on stack crafting work if the recipe result is a turf [MDB IGNORE] (#20397)

* Makes applies_mats on stack crafting work if the recipe result is a turf (#74553)

## About The Pull Request

This doesn't happen anywhere, but I found out this didn't work when
working on something stupid the other day. I figured I'd fix it here
while I'm at it.
## Why It's Good For The Game

If someone wants to make a turf created directly by stack crafting for
whatever reason, it should at least get materials applied if its wanted.
## Changelog
🆑
fix: Turfs made through stack crafting (so none currently) will have
materials applied if the var is set
/🆑

* Makes applies_mats on stack crafting work if the recipe result is a turf

---------

Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-04-08 01:29:05 +02:00
committed by GitHub
parent 1df055e7cb
commit acf6256c30
+3 -1
View File
@@ -390,8 +390,10 @@
var/turf/covered_turf = builder.drop_location()
if(!isturf(covered_turf))
return
covered_turf.PlaceOnTop(recipe.result_type, flags = CHANGETURF_INHERIT_AIR)
var/turf/created_turf = covered_turf.PlaceOnTop(recipe.result_type, flags = CHANGETURF_INHERIT_AIR)
builder.balloon_alert(builder, "placed [ispath(recipe.result_type, /turf/open) ? "floor" : "wall"]")
if(recipe.applies_mats && LAZYLEN(mats_per_unit))
created_turf.set_custom_materials(mats_per_unit, recipe.req_amount / recipe.res_amount)
else
created = new recipe.result_type(builder.drop_location())