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Merge pull request #9240 from Firecage/SimpleAnimalClownsHumanCorpses
Makes Simple Animal Clowns drop Human Clown corpses.
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@@ -24,6 +24,8 @@
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attack_sound = 'sound/items/bikehorn.ogg'
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environment_smash = 0
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var/corpse = /obj/effect/landmark/mobcorpse/clown
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atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 270
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maxbodytemp = 370
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@@ -33,4 +35,11 @@
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if(bodytemperature < minbodytemp)
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adjustBruteLoss(10)
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else if(bodytemperature > maxbodytemp)
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adjustBruteLoss(15)
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adjustBruteLoss(15)
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/mob/living/simple_animal/hostile/retaliate/clown/death(gibbed)
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..(gibbed)
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if(corpse)
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new corpse (src.loc)
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qdel(src)
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return
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