[MIRROR] ice demon basic mobs [MDB IGNORE] (#24188)

* ice demon basic mobs

* Modular updates

* Modular updates

---------

Co-authored-by: Ben10Omintrix <138636438+Ben10Omintrix@users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-10-08 08:06:23 -04:00
committed by GitHub
co-authored by Ben10Omintrix Giz
parent afa41aae57
commit ade3fb2813
20 changed files with 528 additions and 112 deletions
@@ -8,6 +8,8 @@
var/maximum_distance = 6
/// How far do we look for our target?
var/view_distance = 10
/// the run away behavior we will use
var/run_away_behavior = /datum/ai_behavior/step_away
/datum/ai_planning_subtree/maintain_distance/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick)
. = ..()
@@ -16,12 +18,15 @@
return // Don't run away from cucumbers, they're not snakes
var/range = get_dist(controller.pawn, target)
if (range < minimum_distance)
controller.queue_behavior(/datum/ai_behavior/step_away, target_key)
controller.queue_behavior(run_away_behavior, target_key, minimum_distance)
return
if (range > maximum_distance)
controller.queue_behavior(/datum/ai_behavior/pursue_to_range, target_key, maximum_distance)
return
/datum/ai_planning_subtree/maintain_distance/cover_minimum_distance
run_away_behavior = /datum/ai_behavior/cover_minimum_distance
/// Take one step away
/datum/ai_behavior/step_away
behavior_flags = AI_BEHAVIOR_REQUIRE_MOVEMENT | AI_BEHAVIOR_CAN_PLAN_DURING_EXECUTION
@@ -80,3 +85,32 @@
if (!QDELETED(current_target) && get_dist(controller.pawn, current_target) > range)
return
finish_action(controller, succeeded = TRUE)
///instead of taking a single step, we cover the entire distance
/datum/ai_behavior/cover_minimum_distance
behavior_flags = AI_BEHAVIOR_REQUIRE_MOVEMENT | AI_BEHAVIOR_CAN_PLAN_DURING_EXECUTION
required_distance = 0
action_cooldown = 0.2 SECONDS
/datum/ai_behavior/cover_minimum_distance/setup(datum/ai_controller/controller, target_key, minimum_distance)
. = ..()
var/atom/target = controller.blackboard[target_key]
if(QDELETED(target))
return FALSE
var/required_distance = minimum_distance - get_dist(controller.pawn, target) //the distance we need to move
var/distance = 0
var/turf/chosen_turf
for(var/turf/open/potential_turf in oview(required_distance, controller.pawn))
var/new_distance_from_target = get_dist(potential_turf, target)
if(potential_turf.is_blocked_turf())
continue
if(new_distance_from_target > distance)
chosen_turf = potential_turf
distance = new_distance_from_target
if(isnull(chosen_turf))
return FALSE
set_movement_target(controller, target = chosen_turf)
/datum/ai_behavior/cover_minimum_distance/perform(seconds_per_tick, datum/ai_controller/controller, target_key)
. = ..()
finish_action(controller, succeeded = TRUE)