diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm index a6d4c9eac07..ad7447c66a9 100644 --- a/code/modules/awaymissions/corpse.dm +++ b/code/modules/awaymissions/corpse.dm @@ -8,7 +8,7 @@ name = "Unknown" var/mobname = "default" //Use for the ghost spawner variant, so they don't come out named "sleeper" var/mobgender = MALE //Set to male by default due to the patriarchy. Other options include FEMALE and NEUTER - var/mob_species = null //Set to make them a mutant race such as lizard or skeleton + var/mob_species = null //Set to make them a mutant race such as lizard or skeleton. Uses the datum typepath instead of the ID. var/corpseuniform = null //Set this to an object path to have the slot filled with said object on the corpse. var/corpsesuit = null var/corpseshoes = null @@ -259,7 +259,7 @@ /obj/effect/landmark/corpse/plasmaman - mob_species = "plasmaman" + mob_species = /datum/species/plasmaman corpsehelmet = /obj/item/clothing/head/helmet/space/plasmaman corpseuniform = /obj/item/clothing/under/plasmaman corpseback = /obj/item/weapon/tank/internals/plasmaman/full @@ -317,7 +317,7 @@ /obj/effect/landmark/corpse/skeleton name = "skeletal remains" mobname = "skeleton" - mob_species = "skeleton" + mob_species = /datum/species/skeleton mobgender = NEUTER @@ -332,7 +332,7 @@ /obj/effect/landmark/corpse/zombie name = "rotting corpse" mobname = "zombie" - mob_species = "zombie" + mob_species = /datum/species/zombie /obj/effect/landmark/corpse/zombie/alive death = FALSE