From adf553db5c231c0d64702dfbed6f8f4b1b319bc8 Mon Sep 17 00:00:00 2001 From: phil235 Date: Fri, 26 Jun 2015 18:14:34 +0200 Subject: [PATCH] Removes the singularity's toxin damage effect on mob. --- code/modules/power/singularity/singularity.dm | 5 ----- 1 file changed, 5 deletions(-) diff --git a/code/modules/power/singularity/singularity.dm b/code/modules/power/singularity/singularity.dm index 83d4d4d9419..90c60fc5769 100644 --- a/code/modules/power/singularity/singularity.dm +++ b/code/modules/power/singularity/singularity.dm @@ -358,18 +358,13 @@ /obj/singularity/proc/toxmob() var/toxrange = 10 - var/toxpwr = 4 var/radiation = 15 var/radiationmin = 3 if (energy>200) - toxpwr += round((energy-150)/30,1) radiation += round((energy-150)/10,1) radiationmin = round((radiation/5),1) for(var/mob/living/M in view(toxrange, src.loc)) M.irradiate(rand(radiationmin,radiation)) - var/toxdamage = toxpwr - toxpwr*(M.getarmor(null, "rad")/100) - M.apply_damage(toxdamage, TOX) - return /obj/singularity/proc/combust_mobs()