use_power var now uses a define to reflect it not being a bool

NO_POWER_USE
IDLE_POWER_USE
ACTIVE_POWER_USE

holopads now correctly set use_power and the active_power_usage
This commit is contained in:
oranges
2017-06-29 23:20:47 +00:00
parent d7e1eee8e0
commit ae3740d84b
103 changed files with 155 additions and 149 deletions
+2 -2
View File
@@ -57,7 +57,7 @@
last_change = world.time
active = (A != offline_program)
use_power = active+1
use_power = active ? ACTIVE_POWER_USE : IDLE_POWER_USE
for(var/obj/effect/holodeck_effect/HE in effects)
HE.deactivate(src)
@@ -108,4 +108,4 @@
if(!silent)
visible_message("The [obj.name] fades away!")
qdel(obj)
qdel(obj)
+1 -1
View File
@@ -148,7 +148,7 @@
var/eventstarted = 0
anchored = 1.0
use_power = 1
use_power = IDLE_POWER_USE
idle_power_usage = 2
active_power_usage = 6
power_channel = ENVIRON