Fix tgui proc signatures and thus AI APC reboot

This allows state overloading

Make AI reboot code use ui_interact instead of attack_ai
Fixes #13762
This commit is contained in:
Bjorn Neergaard
2016-01-04 16:23:42 -06:00
parent f021d1920a
commit aec6bc103c
20 changed files with 75 additions and 81 deletions
@@ -119,10 +119,11 @@
add_fingerprint(user)
ui_interact(user)
/obj/item/weapon/tank/ui_interact(mob/user, ui_key = "main", var/datum/tgui/ui = null, force_open = 0)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open = force_open)
/obj/item/weapon/tank/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
datum/tgui/master_ui = null, datum/ui_state/state = hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if (!ui)
ui = new(user, src, ui_key, "tanks", name, 400, 200, state = inventory_state)
ui = new(user, src, ui_key, "tanks", name, 400, 200, master_ui, state)
ui.open()
/obj/item/weapon/tank/get_ui_data()