diff --git a/code/game/gamemodes/wizard/spellbook.dm b/code/game/gamemodes/wizard/spellbook.dm index ad437bbfb0d..a0a2dbe4fa1 100644 --- a/code/game/gamemodes/wizard/spellbook.dm +++ b/code/game/gamemodes/wizard/spellbook.dm @@ -211,7 +211,7 @@ name = "Lesser Summon Guns" spell_type = /obj/effect/proc_holder/spell/targeted/infinite_guns log_name = "IG" - cost = 4 + cost = 3 /datum/spellbook_entry/barnyard name = "Barnyard Curse" diff --git a/code/modules/projectiles/ammunition/ammo_casings.dm b/code/modules/projectiles/ammunition/ammo_casings.dm index 3631f1cc5ce..a75b9a2dae7 100644 --- a/code/modules/projectiles/ammunition/ammo_casings.dm +++ b/code/modules/projectiles/ammunition/ammo_casings.dm @@ -9,6 +9,9 @@ caliber = "a762" projectile_type = /obj/item/projectile/bullet +/obj/item/ammo_casing/a762/enchanted + projectile_type = /obj/item/projectile/bullet/weakbullet3 + /obj/item/ammo_casing/a50 desc = "A .50AE bullet casing." caliber = ".50" diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index adc787c0679..21c0918b134 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -146,6 +146,7 @@ /obj/item/ammo_box/magazine/internal/boltaction/enchanted max_ammo =1 + ammo_type = /obj/item/ammo_casing/a762/enchanted