mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-20 03:30:01 +01:00
Corrects 200+ instances of "it's" where it should've been "its" instead (#85169)
## About The Pull Request it's - conjunction of "it" and "is" its - possessive form of "it" grammar is hard, and there were a lot of places where "it's" was used where it shouldn't have been. i went and painstakingly searched the entire repository for these instances, spending a few hours on it. i completely ignored the changelog archive, and i may have missed some outliers. most player-facing ones should be corrected, though ## Why It's Good For The Game proper grammar is good ## Changelog 🆑 spellcheck: Numerous instances of "it's" have been properly replaced with "its" /🆑
This commit is contained in:
@@ -278,7 +278,7 @@ ADMIN_VERB(cmd_controller_view_ui, R_SERVER|R_DEBUG, "Controller Overview", "Vie
|
||||
Initialize(20, TRUE, FALSE)
|
||||
|
||||
// Please don't stuff random bullshit here,
|
||||
// Make a subsystem, give it the SS_NO_FIRE flag, and do your work in it's Initialize()
|
||||
// Make a subsystem, give it the SS_NO_FIRE flag, and do your work in its Initialize()
|
||||
/datum/controller/master/Initialize(delay, init_sss, tgs_prime)
|
||||
set waitfor = 0
|
||||
|
||||
|
||||
@@ -196,7 +196,7 @@ feedback data can be recorded in 5 formats:
|
||||
used to track the number of occurances of multiple related values i.e. how many times each type of gun is fired
|
||||
further calls to the same key will:
|
||||
add or subtract from the saved value of the data key if it already exists
|
||||
append the key and it's value if it doesn't exist
|
||||
append the key and its value if it doesn't exist
|
||||
calls: SSblackbox.record_feedback("tally", "example", 1, "sample data")
|
||||
SSblackbox.record_feedback("tally", "example", 4, "sample data")
|
||||
SSblackbox.record_feedback("tally", "example", 2, "other data")
|
||||
@@ -208,7 +208,7 @@ feedback data can be recorded in 5 formats:
|
||||
all data list elements must be strings
|
||||
further calls to the same key will:
|
||||
add or subtract from the saved value of the data key if it already exists in the same multi-dimensional position
|
||||
append the key and it's value if it doesn't exist
|
||||
append the key and its value if it doesn't exist
|
||||
calls: SSblackbox.record_feedback("nested tally", "example", 1, list("fruit", "orange", "apricot"))
|
||||
SSblackbox.record_feedback("nested tally", "example", 2, list("fruit", "orange", "orange"))
|
||||
SSblackbox.record_feedback("nested tally", "example", 3, list("fruit", "orange", "apricot"))
|
||||
|
||||
@@ -140,9 +140,9 @@ SUBSYSTEM_DEF(discord)
|
||||
* ```
|
||||
*
|
||||
* Notes:
|
||||
* * The token is guaranteed to unique during it's validity period
|
||||
* * The token is guaranteed to unique during its validity period
|
||||
* * The validity period is currently set at 4 hours
|
||||
* * a token may not be unique outside it's validity window (to reduce conflicts)
|
||||
* * a token may not be unique outside its validity window (to reduce conflicts)
|
||||
*
|
||||
* Arguments:
|
||||
* * ckey_for a string representing the ckey this token is for
|
||||
|
||||
@@ -68,7 +68,7 @@ SUBSYSTEM_DEF(events)
|
||||
scheduled = world.time + rand(frequency_lower, max(frequency_lower,frequency_upper))
|
||||
|
||||
/**
|
||||
* Selects a random event based on whether it can occur and it's 'weight'(probability)
|
||||
* Selects a random event based on whether it can occur and its 'weight'(probability)
|
||||
*
|
||||
* Arguments:
|
||||
* * excluded_event - The event path we will be foregoing, if present.
|
||||
|
||||
@@ -703,7 +703,7 @@
|
||||
y_rate = 1
|
||||
|
||||
/**
|
||||
* Wrapper for walk_towards, not reccomended, as it's movement ends up being a bit stilted
|
||||
* Wrapper for walk_towards, not reccomended, as its movement ends up being a bit stilted
|
||||
*
|
||||
* Returns TRUE if the loop sucessfully started, or FALSE if it failed
|
||||
*
|
||||
|
||||
@@ -412,7 +412,7 @@ SUBSYSTEM_DEF(spatial_grid)
|
||||
return intersecting_cell
|
||||
|
||||
/**
|
||||
* find the spatial map cell that target used to belong to, then remove the target (and sometimes it's important_recusive_contents) from it.
|
||||
* find the spatial map cell that target used to belong to, then remove the target (and sometimes its important_recusive_contents) from it.
|
||||
* make sure to provide the turf old_target used to be "in"
|
||||
*
|
||||
* * old_target - the thing we want to remove from the spatial grid cell
|
||||
|
||||
@@ -9,7 +9,7 @@ SUBSYSTEM_DEF(stock_market)
|
||||
var/list/materials_prices = list()
|
||||
/// Associated list of materials alongside their market trends. 1 is up, 0 is stable, -1 is down.
|
||||
var/list/materials_trends = list()
|
||||
/// Associated list of materials alongside the life of it's current trend. After it's life is up, it will change to a new trend.
|
||||
/// Associated list of materials alongside the life of its current trend. After its life is up, it will change to a new trend.
|
||||
var/list/materials_trend_life = list()
|
||||
/// Associated list of materials alongside their available quantity. This is used to determine how much of a material is available to buy, and how much buying and selling affects the price.
|
||||
var/list/materials_quantity = list()
|
||||
|
||||
@@ -53,7 +53,7 @@ SUBSYSTEM_DEF(throwing)
|
||||
var/target_zone
|
||||
///The initial direction of the thrower of the thrownthing for building the trajectory of the throw.
|
||||
var/init_dir
|
||||
///The maximum number of turfs that the thrownthing will travel to reach it's target.
|
||||
///The maximum number of turfs that the thrownthing will travel to reach its target.
|
||||
var/maxrange
|
||||
///Turfs to travel per tick
|
||||
var/speed
|
||||
|
||||
@@ -26,7 +26,7 @@ SUBSYSTEM_DEF(ticker)
|
||||
|
||||
var/list/datum/mind/minds = list() //The characters in the game. Used for objective tracking.
|
||||
|
||||
var/delay_end = FALSE //if set true, the round will not restart on it's own
|
||||
var/delay_end = FALSE //if set true, the round will not restart on its own
|
||||
var/admin_delay_notice = "" //a message to display to anyone who tries to restart the world after a delay
|
||||
var/ready_for_reboot = FALSE //all roundend preparation done with, all that's left is reboot
|
||||
|
||||
|
||||
@@ -645,7 +645,7 @@ SUBSYSTEM_DEF(timer)
|
||||
hash_timer.hash = null // but keep it from accidentally deleting us
|
||||
else
|
||||
if (flags & TIMER_OVERRIDE)
|
||||
hash_timer.hash = null // no need having it delete it's hash if we are going to replace it
|
||||
hash_timer.hash = null // no need having it delete its hash if we are going to replace it
|
||||
qdel(hash_timer)
|
||||
else
|
||||
if (hash_timer.flags & TIMER_STOPPABLE)
|
||||
|
||||
@@ -98,7 +98,7 @@ PROCESSING_SUBSYSTEM_DEF(transport)
|
||||
// We've made it this far, tram is physically fine so let's trip plan
|
||||
// This is based on the destination nav beacon, the logical location
|
||||
// If Something Happens and the location the controller thinks it's at
|
||||
// gets out of sync with it's actual physical location, it can be reset
|
||||
// gets out of sync with its actual physical location, it can be reset
|
||||
|
||||
// Since players can set the platform ID themselves, make sure it's a valid platform we're aware of
|
||||
var/network = LAZYACCESS(nav_beacons, transport_id)
|
||||
|
||||
Reference in New Issue
Block a user