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Corrects 200+ instances of "it's" where it should've been "its" instead (#85169)
## About The Pull Request it's - conjunction of "it" and "is" its - possessive form of "it" grammar is hard, and there were a lot of places where "it's" was used where it shouldn't have been. i went and painstakingly searched the entire repository for these instances, spending a few hours on it. i completely ignored the changelog archive, and i may have missed some outliers. most player-facing ones should be corrected, though ## Why It's Good For The Game proper grammar is good ## Changelog 🆑 spellcheck: Numerous instances of "it's" have been properly replaced with "its" /🆑
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@@ -54,7 +54,7 @@
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victim.add_splatter_floor(get_step(victim.loc, victim.dir))
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/datum/wound/pierce/bleed/get_bleed_rate_of_change()
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//basically if a species doesn't bleed, the wound is stagnant and will not heal on it's own (nor get worse)
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//basically if a species doesn't bleed, the wound is stagnant and will not heal on its own (nor get worse)
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if(!limb.can_bleed())
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return BLOOD_FLOW_STEADY
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if(HAS_TRAIT(victim, TRAIT_BLOODY_MESS))
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@@ -122,7 +122,7 @@
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return bleed_amt
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/datum/wound/slash/flesh/get_bleed_rate_of_change()
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//basically if a species doesn't bleed, the wound is stagnant and will not heal on it's own (nor get worse)
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//basically if a species doesn't bleed, the wound is stagnant and will not heal on its own (nor get worse)
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if(!limb.can_bleed())
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return BLOOD_FLOW_STEADY
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if(HAS_TRAIT(victim, TRAIT_BLOODY_MESS))
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@@ -137,7 +137,7 @@
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if (!victim || HAS_TRAIT(victim, TRAIT_STASIS))
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return
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// in case the victim has the NOBLOOD trait, the wound will simply not clot on it's own
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// in case the victim has the NOBLOOD trait, the wound will simply not clot on its own
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if(limb.can_bleed())
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set_blood_flow(min(blood_flow, WOUND_SLASH_MAX_BLOODFLOW))
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