Corrects 200+ instances of "it's" where it should've been "its" instead (#85169)

## About The Pull Request

it's - conjunction of "it" and "is"
its - possessive form of "it"

grammar is hard, and there were a lot of places where "it's" was used
where it shouldn't have been. i went and painstakingly searched the
entire repository for these instances, spending a few hours on it. i
completely ignored the changelog archive, and i may have missed some
outliers. most player-facing ones should be corrected, though
## Why It's Good For The Game
proper grammar is good

## Changelog
🆑
spellcheck: Numerous instances of "it's" have been properly replaced
with "its"
/🆑
This commit is contained in:
norsvenska
2024-07-21 15:47:03 -04:00
committed by SkyratBot
parent 13c7e0d161
commit aefec7cb2b
211 changed files with 304 additions and 304 deletions
+1 -1
View File
@@ -54,7 +54,7 @@
victim.add_splatter_floor(get_step(victim.loc, victim.dir))
/datum/wound/pierce/bleed/get_bleed_rate_of_change()
//basically if a species doesn't bleed, the wound is stagnant and will not heal on it's own (nor get worse)
//basically if a species doesn't bleed, the wound is stagnant and will not heal on its own (nor get worse)
if(!limb.can_bleed())
return BLOOD_FLOW_STEADY
if(HAS_TRAIT(victim, TRAIT_BLOODY_MESS))
+2 -2
View File
@@ -122,7 +122,7 @@
return bleed_amt
/datum/wound/slash/flesh/get_bleed_rate_of_change()
//basically if a species doesn't bleed, the wound is stagnant and will not heal on it's own (nor get worse)
//basically if a species doesn't bleed, the wound is stagnant and will not heal on its own (nor get worse)
if(!limb.can_bleed())
return BLOOD_FLOW_STEADY
if(HAS_TRAIT(victim, TRAIT_BLOODY_MESS))
@@ -137,7 +137,7 @@
if (!victim || HAS_TRAIT(victim, TRAIT_STASIS))
return
// in case the victim has the NOBLOOD trait, the wound will simply not clot on it's own
// in case the victim has the NOBLOOD trait, the wound will simply not clot on its own
if(limb.can_bleed())
set_blood_flow(min(blood_flow, WOUND_SLASH_MAX_BLOODFLOW))