Corrects 200+ instances of "it's" where it should've been "its" instead (#85169)

## About The Pull Request

it's - conjunction of "it" and "is"
its - possessive form of "it"

grammar is hard, and there were a lot of places where "it's" was used
where it shouldn't have been. i went and painstakingly searched the
entire repository for these instances, spending a few hours on it. i
completely ignored the changelog archive, and i may have missed some
outliers. most player-facing ones should be corrected, though
## Why It's Good For The Game
proper grammar is good

## Changelog
🆑
spellcheck: Numerous instances of "it's" have been properly replaced
with "its"
/🆑
This commit is contained in:
norsvenska
2024-07-21 21:41:37 +02:00
committed by SkyratBot
parent 13c7e0d161
commit aefec7cb2b
211 changed files with 304 additions and 304 deletions
+9 -9
View File
@@ -63,7 +63,7 @@ Existing Calls: `initialiseModules(),generate(),generateOneTurf()`
### mapGeneratorModule
Desc: a mapGeneratorModule has spawnableAtoms and spawnableTurfs lists which it will generate on turfs in it's mother's map based on cluster variables.
Desc: a mapGeneratorModule has spawnableAtoms and spawnableTurfs lists which it will generate on turfs in its mother's map based on cluster variables.
### sync(var/datum/map_generator/mum)
@@ -77,7 +77,7 @@ Existing Calls: `mapGenerator/syncModules()`
Example: `generate()`
Desc: Calls place(T) on all turfs in it's mother's map
Desc: Calls place(T) on all turfs in its mother's map
Existing Calls: `mapGenerator/generate()`
@@ -104,9 +104,9 @@ Existing Calls: `place()`
Simple Workflow:
1. Define a/some mapGeneratorModule(s) to your liking, choosing atoms and turfs to spawn
* I chose to split Turfs and Atoms off into separate modules, but this is NOT required.
* A mapGeneratorModule may have turfs AND atoms, so long as each is in it's appropriate list
* A mapGeneratorModule may have turfs AND atoms, so long as each is in its appropriate list
2. Define a mapGenerator type who's modules list contains the typepath(s) of all the module(s) you wish to use
@@ -149,15 +149,15 @@ Variable Breakdown (For Mappers):
### mapGeneratorModule
* mother - INTERNAL, do not touch
* spawnableAtoms - A list of typepaths and their probability to spawn, eg: `spawnableAtoms = list(/obj/structure/flora/tree/pine = 30)`
* spawnableTurfs - A list of typepaths and their probability to spawn, eg: `spawnableTurfs = list(/turf/unsimulated/floor/grass = 100)`
* clusterMax - The max range to check for something being "too close" for this atom/turf to spawn, the true value is random between clusterMin and clusterMax
* clusterMin - The min range to check for something being "too close" for this atom/turf to spawn, the true value is random between clusterMin and clusterMax
* clusterCheckFlags - A Bitfield that controls how the cluster checks work, All based on clusterMin and clusterMax guides
* allowAtomsOnSpace - A Boolean for if we allow atoms to spawn on space tiles