[MIRROR] Yellow slime core nerfs and adjustments. (#1193)

* Yellow slime core nerfs and adjustments. (#54198)

Yellow slime extract can no longer turn into a self-charging yellow slime core. This functionality has been completely removed.

Hypercharged yellow slime cores no longer self-charge.
They now have a capacity of 50,000 (up from their previous 20,000). This is 10,000 more than a bluespace power cell.
Their recharge rate is 2500. This is relatively slow for the power capacity, as hyper and bluespace cells charge at 10% of their capacity respectively and this is 5%.

Motorised wheelchairs have had their power usage reduced to 5% of their previous value since they were basically only usable with rechargable cells before

* Yellow slime core nerfs and adjustments.

* Update special.dm

* Update special.dm

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Azarak <azarak10@gmail.com>
This commit is contained in:
SkyratBot
2020-10-08 04:46:52 +02:00
committed by GitHub
co-authored by Timberpoes Azarak
parent 371d62d7e2
commit aeffa9165e
9 changed files with 23 additions and 70 deletions
@@ -89,14 +89,16 @@ Slimecrossing Items
desc = "This camera has seen better days."
. = ..()
//Hypercharged slime cell - Charged Yellow
/obj/item/stock_parts/cell/high/slime/hypercharged
/obj/item/stock_parts/cell/high/slime_hypercharged
name = "hypercharged slime core"
desc = "A charged yellow slime extract, infused with even more plasma. It almost hurts to touch."
rating = 7 //Roughly 1.5 times the original.
maxcharge = 20000 //2 times the normal one.
chargerate = 2250 //1.5 times the normal rate.
desc = "A charged yellow slime extract, infused with plasma. It almost hurts to touch."
icon = 'icons/mob/slimes.dmi'
icon_state = "yellow slime extract"
rating = 7
custom_materials = null
maxcharge = 50000
chargerate = 2500
//Barrier cube - Chilling Grey
/obj/item/barriercube
@@ -77,10 +77,10 @@ Charged extracts:
/obj/item/slimecross/charged/yellow
colour = "yellow"
effect_desc = "Creates a hypercharged slime cell battery, which has high capacity and recharges constantly at a very fast rate."
effect_desc = "Creates a hypercharged slime cell battery, which has high capacity but takes longer to recharge."
/obj/item/slimecross/charged/yellow/do_effect(mob/user)
new /obj/item/stock_parts/cell/high/slime/hypercharged(get_turf(user))
new /obj/item/stock_parts/cell/high/slime_hypercharged(get_turf(user))
user.visible_message("<span class='notice'>[src] sparks violently, and swells with electric power!</span>")
..()