Repaths /obj/item/weapon to /obj/item (#29929)

This commit is contained in:
Jordan Brown
2017-08-16 10:38:51 -03:00
committed by Leo
parent b95e38aacb
commit af4d9a85c9
1088 changed files with 25878 additions and 25881 deletions
@@ -35,7 +35,7 @@ GLOBAL_DATUM_INIT(ntnet_global, /datum/ntnet, new)
add_log("NTNet logging system activated.")
// Simplified logging: Adds a log. log_string is mandatory parameter, source is optional.
/datum/ntnet/proc/add_log(log_string, obj/item/weapon/computer_hardware/network_card/source = null)
/datum/ntnet/proc/add_log(log_string, obj/item/computer_hardware/network_card/source = null)
var/log_text = "[worldtime2text()] - "
if(source)
log_text += "[source.get_network_tag()] - "
@@ -9,7 +9,7 @@
icon_state = "bus"
anchored = TRUE
density = TRUE
circuit = /obj/item/weapon/circuitboard/machine/ntnet_relay
circuit = /obj/item/circuitboard/machine/ntnet_relay
var/datum/ntnet/NTNet = null // This is mostly for backwards reference and to allow varedit modifications from ingame.
var/enabled = 1 // Set to 0 if the relay was turned off
var/dos_failure = 0 // Set to 1 if the relay failed due to (D)DoS attack