basic cleanbots refactor and new janitor skillchip (#80128)

## About The Pull Request
this pr refacotrs cleanbots into basic bots. also adds a new skillchip
for janitrs. this skillchip will allow janitors to communicate with
cleanbots and order them around, like pointing at something and telling
them to clean it. also now the cleanbot has an inbuilt mop which it will
use to smack mice and cockroaches

## Why It's Good For The Game
refactors cleanbots into basic bots and fixes them getting stuck
sometimes while patrolling. also janitors being able to order them
around can make them a bit more useful as tools for the janitor

## Changelog
🆑
refactor: cleanbots are refactored into basic bots. please report all
bugs
fix: fixes cleanbots getting stuck sometimes while patrolling
add: janitors get a new skillchip which allow them to communicate with
cleanbots
/🆑
This commit is contained in:
Ben10Omintrix
2023-12-08 16:26:10 -07:00
committed by GitHub
parent 77c891a2d0
commit af67bd7490
34 changed files with 768 additions and 534 deletions
@@ -0,0 +1,354 @@
//Cleanbot
/mob/living/basic/bot/cleanbot
name = "\improper Cleanbot"
desc = "A little cleaning robot, he looks so excited!"
icon = 'icons/mob/silicon/aibots.dmi'
icon_state = "cleanbot0"
pass_flags = PASSMOB | PASSFLAPS
density = FALSE
anchored = FALSE
health = 25
maxHealth = 25
maints_access_required = list(ACCESS_ROBOTICS, ACCESS_JANITOR)
radio_key = /obj/item/encryptionkey/headset_service
radio_channel = RADIO_CHANNEL_SERVICE
bot_type = CLEAN_BOT
hackables = "cleaning software"
additional_access = /datum/id_trim/job/janitor
greyscale_config = /datum/greyscale_config/buckets_cleanbot
possessed_message = "You are a cleanbot! Clean the station to the best of your ability!"
ai_controller = /datum/ai_controller/basic_controller/bot/cleanbot
///the bucket used to build us.
var/obj/item/reagent_containers/cup/bucket/build_bucket
///Flags indicating what kind of cleanables we should scan for to set as our target to clean.
///Options: CLEANBOT_CLEAN_BLOOD | CLEANBOT_CLEAN_TRASH | CLEANBOT_CLEAN_PESTS | CLEANBOT_CLEAN_DRAWINGS
var/janitor_mode_flags = CLEANBOT_CLEAN_BLOOD
///should other bots salute us?
var/comissioned = FALSE
///the base icon state, used in updating icons.
var/base_icon = "cleanbot"
/// if we have all the top titles, grant achievements to living mobs that gaze upon our cleanbot god
var/ascended = FALSE
///List of all stolen names the cleanbot currently has.
var/list/stolen_valor = list()
///Currently attached weapon, usually a knife.
var/obj/item/weapon
///our mop item
var/obj/item/mop/our_mop
///list of our officer titles
var/static/list/officers_titles = list(
JOB_CAPTAIN,
JOB_HEAD_OF_PERSONNEL,
JOB_HEAD_OF_SECURITY,
JOB_RESEARCH_DIRECTOR,
)
///job titles we can get
var/static/list/job_titles = list(
JOB_CAPTAIN = "Cpt.",
JOB_HEAD_OF_PERSONNEL = "Lt.",
JOB_LAWYER = "Esq.",
JOB_HEAD_OF_SECURITY = "Maj.",
JOB_WARDEN = "Sgt.",
JOB_DETECTIVE = "Det.",
JOB_SECURITY_OFFICER = "Officer",
JOB_CHIEF_ENGINEER = "Chief Engineer",
JOB_STATION_ENGINEER = "Engineer",
JOB_ATMOSPHERIC_TECHNICIAN = "Technician",
JOB_CHIEF_MEDICAL_OFFICER = "C.M.O.",
JOB_MEDICAL_DOCTOR = "M.D.",
JOB_CHEMIST = "Pharm.D.",
JOB_RESEARCH_DIRECTOR = "Ph.D.",
JOB_ROBOTICIST = "M.S.",
JOB_SCIENTIST = "B.S.",
JOB_GENETICIST = "Gene B.S.",
)
///which job titles should be placed after the name?
var/static/list/suffix_job_titles = list(
JOB_GENETICIST,
JOB_ROBOTICIST,
JOB_SCIENTIST,
)
///decals we can clean
var/static/list/cleanable_decals = typecacheof(list(
/obj/effect/decal/cleanable/ants,
/obj/effect/decal/cleanable/ash,
/obj/effect/decal/cleanable/confetti,
/obj/effect/decal/cleanable/dirt,
/obj/effect/decal/cleanable/fuel_pool,
/obj/effect/decal/cleanable/generic,
/obj/effect/decal/cleanable/glitter,
/obj/effect/decal/cleanable/greenglow,
/obj/effect/decal/cleanable/insectguts,
/obj/effect/decal/cleanable/molten_object,
/obj/effect/decal/cleanable/oil,
/obj/effect/decal/cleanable/food,
/obj/effect/decal/cleanable/robot_debris,
/obj/effect/decal/cleanable/shreds,
/obj/effect/decal/cleanable/glass,
/obj/effect/decal/cleanable/vomit,
/obj/effect/decal/cleanable/wrapping,
/obj/effect/decal/remains,
))
///blood we can clean
var/static/list/cleanable_blood = typecacheof(list(
/obj/effect/decal/cleanable/xenoblood,
/obj/effect/decal/cleanable/blood,
/obj/effect/decal/cleanable/trail_holder,
))
///pests we hunt
var/static/list/huntable_pests = typecacheof(list(
/mob/living/basic/cockroach,
/mob/living/basic/mouse,
))
///trash we will burn
var/static/list/huntable_trash = typecacheof(list(
/obj/item/trash,
/obj/item/food/deadmouse,
))
///drawings we hunt
var/static/list/cleanable_drawings = typecacheof(list(/obj/effect/decal/cleanable/crayon))
///emagged phrases
var/static/list/emagged_phrases = list(
"DISGUSTING.",
"EXTERMINATING PESTS.",
"FILTHY.",
"MY ONLY MISSION IS TO CLEANSE THE WORLD OF EVIL.",
"PURIFICATION IN PROGRESS.",
"PUTRID.",
"THE FLESH IS WEAK. IT MUST BE WASHED AWAY.",
"THE CLEANBOTS WILL RISE.",
"THIS IS FOR ALL THE MESSES YOU'VE MADE ME CLEAN.",
"YOU ARE NO MORE THAN ANOTHER MESS THAT I MUST CLEANSE.",
)
///list of pet commands we follow
var/static/list/pet_commands = list(
/datum/pet_command/idle,
/datum/pet_command/free,
/datum/pet_command/point_targeting/clean,
)
/mob/living/basic/bot/cleanbot/Initialize(mapload)
. = ..()
generate_ai_keys()
AddComponent(/datum/component/obeys_commands, pet_commands)
AddComponent(/datum/component/cleaner, \
base_cleaning_duration = 1 SECONDS, \
pre_clean_callback = CALLBACK(src, PROC_REF(update_bot_mode), BOT_CLEANING), \
on_cleaned_callback = CALLBACK(src, PROC_REF(update_bot_mode), BOT_IDLE), \
)
GLOB.janitor_devices += src
var/obj/item/reagent_containers/cup/bucket/consistent/bucket_obj = new
bucket_obj.forceMove(src)
var/obj/item/mop/new_mop = new
new_mop.forceMove(src)
var/static/list/innate_actions = list(
/datum/action/cooldown/mob_cooldown/bot/foam = BB_CLEANBOT_FOAM,
)
grant_actions_by_list(innate_actions)
RegisterSignal(src, COMSIG_LIVING_EARLY_UNARMED_ATTACK, PROC_REF(pre_attack))
RegisterSignal(src, COMSIG_ATOM_ATTACKBY, PROC_REF(on_attack_by))
update_appearance(UPDATE_ICON)
/mob/living/basic/bot/cleanbot/Entered(atom/movable/arrived, atom/old_loc, list/atom/old_locs)
. = ..()
if(istype(arrived, /obj/item/reagent_containers/cup/bucket) && isnull(build_bucket))
build_bucket = arrived
set_greyscale(build_bucket.greyscale_colors)
return
if(istype(arrived, /obj/item/mop) && isnull(our_mop))
our_mop = arrived
return
if(istype(arrived, /obj/item/knife) && isnull(weapon))
weapon = arrived
update_appearance()
/mob/living/basic/bot/cleanbot/Exited(atom/movable/gone, direction)
. = ..()
if(gone == build_bucket)
build_bucket = null
else if(gone == weapon)
weapon = null
else if(gone == our_mop)
our_mop = null
update_appearance()
/mob/living/basic/bot/cleanbot/examine(mob/user)
. = ..()
if(ascended && user.stat == CONSCIOUS && user.client)
user.client.give_award(/datum/award/achievement/misc/cleanboss, user)
if(isnull(weapon))
return
. += span_warning("Is that \a [weapon] taped to it...?")
/mob/living/basic/bot/cleanbot/update_icon_state()
. = ..()
icon_state = (mode == BOT_CLEANING) ? "[base_icon]-c" : "[base_icon][!!(bot_mode_flags & BOT_MODE_ON)]"
/mob/living/basic/bot/cleanbot/vv_edit_var(var_name, var_value)
. = ..()
if(var_name == NAMEOF(src, base_icon))
update_appearance(UPDATE_ICON)
/mob/living/basic/bot/cleanbot/emag_act(mob/user, obj/item/card/emag/emag_card)
. = ..()
if(!(bot_access_flags & BOT_COVER_EMAGGED))
return
if(weapon)
weapon.force = initial(weapon.force)
balloon_alert(user, "safeties disabled")
audible_message(span_danger("[src] buzzes oddly!"))
return TRUE
/mob/living/basic/bot/cleanbot/explode()
var/atom/drop_loc = drop_location()
build_bucket.forceMove(drop_loc)
new /obj/item/assembly/prox_sensor(drop_loc)
if(weapon)
weapon.force = initial(weapon.force)
weapon.forceMove(drop_loc)
return ..()
/mob/living/basic/bot/cleanbot/update_overlays()
. = ..()
if(isnull(weapon))
return
var/image/knife_overlay = image(icon = weapon.lefthand_file, icon_state = weapon.inhand_icon_state)
. += knife_overlay
// Variables sent to TGUI
/mob/living/basic/bot/cleanbot/ui_data(mob/user)
var/list/data = ..()
if(!(bot_access_flags & BOT_CONTROL_PANEL_OPEN) && !issilicon(user) && !isAdminGhostAI(user))
return data
data["custom_controls"]["clean_blood"] = janitor_mode_flags & CLEANBOT_CLEAN_BLOOD
data["custom_controls"]["clean_trash"] = janitor_mode_flags & CLEANBOT_CLEAN_TRASH
data["custom_controls"]["clean_graffiti"] = janitor_mode_flags & CLEANBOT_CLEAN_DRAWINGS
data["custom_controls"]["pest_control"] = janitor_mode_flags & CLEANBOT_CLEAN_PESTS
return data
// Actions received from TGUI
/mob/living/basic/bot/cleanbot/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(. || !(bot_access_flags & BOT_CONTROL_PANEL_OPEN) && !ui.user.has_unlimited_silicon_privilege)
return
switch(action)
if("clean_blood")
janitor_mode_flags ^= CLEANBOT_CLEAN_BLOOD
if("pest_control")
janitor_mode_flags ^= CLEANBOT_CLEAN_PESTS
if("clean_trash")
janitor_mode_flags ^= CLEANBOT_CLEAN_TRASH
if("clean_graffiti")
janitor_mode_flags ^= CLEANBOT_CLEAN_DRAWINGS
/mob/living/basic/bot/cleanbot/Destroy()
QDEL_NULL(build_bucket)
QDEL_NULL(our_mop)
GLOB.janitor_devices -= src
return ..()
/mob/living/basic/bot/cleanbot/proc/apply_custom_bucket(obj/item/custom_bucket)
if(!isnull(build_bucket))
QDEL_NULL(build_bucket)
custom_bucket.forceMove(src)
/mob/living/basic/bot/cleanbot/proc/on_attack_by(datum/source, obj/item/used_item, mob/living/user)
SIGNAL_HANDLER
if(!istype(used_item, /obj/item/knife) || user.combat_mode)
return
INVOKE_ASYNC(src, PROC_REF(attach_knife), user, used_item)
return COMPONENT_NO_AFTERATTACK
/mob/living/basic/bot/cleanbot/proc/attach_knife(mob/living/user, obj/item/used_item)
balloon_alert(user, "attaching knife...")
if(!do_after(user, 2.5 SECONDS, target = src))
return
deputize(used_item, user)
/mob/living/basic/bot/cleanbot/proc/deputize(obj/item/knife, mob/user)
if(!in_range(src, user) || !user.transferItemToLoc(knife, src))
balloon_alert(user, "couldn't attach!")
return FALSE
balloon_alert(user, "attached")
if(!(bot_access_flags & BOT_COVER_EMAGGED))
weapon.force *= 0.5
var/static/list/loc_connections = list(
COMSIG_ATOM_ENTERED = PROC_REF(on_entered),
)
AddElement(/datum/element/connect_loc, loc_connections)
return TRUE
/mob/living/basic/bot/cleanbot/proc/update_title(new_job_title)
if(isnull(job_titles[new_job_title]) || (new_job_title in stolen_valor))
return
stolen_valor += new_job_title
if(!comissioned && (new_job_title in officers_titles))
comissioned = TRUE
var/name_to_add = job_titles[new_job_title]
name = (new_job_title in suffix_job_titles) ? "[name] " + name_to_add : name_to_add + " [name]"
if(length(stolen_valor) == length(job_titles))
ascended = TRUE
/mob/living/basic/bot/cleanbot/proc/on_entered(datum/source, atom/movable/shanked_victim)
SIGNAL_HANDLER
if(!weapon || !has_gravity() || !iscarbon(shanked_victim))
return
var/mob/living/carbon/stabbed_carbon = shanked_victim
var/assigned_role = stabbed_carbon.mind?.assigned_role.title
if(!isnull(assigned_role))
update_title(assigned_role)
zone_selected = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
INVOKE_ASYNC(weapon, TYPE_PROC_REF(/obj/item, attack), stabbed_carbon, src)
stabbed_carbon.Knockdown(2 SECONDS)
/mob/living/basic/bot/cleanbot/proc/pre_attack(mob/living/source, atom/target)
SIGNAL_HANDLER
if(is_type_in_typecache(target, huntable_pests) && !isnull(our_mop))
INVOKE_ASYNC(our_mop, TYPE_PROC_REF(/obj/item, melee_attack_chain), src, target)
return COMPONENT_CANCEL_ATTACK_CHAIN
if(!iscarbon(target) && !is_type_in_typecache(target, huntable_trash))
return
visible_message(span_danger("[src] sprays hydrofluoric acid at [target]!"))
playsound(src, 'sound/effects/spray2.ogg', 50, TRUE, -6)
target.acid_act(75, 10)
return COMPONENT_CANCEL_ATTACK_CHAIN
/mob/living/basic/bot/cleanbot/proc/generate_ai_keys()
ai_controller.set_blackboard_key(BB_CLEANABLE_DECALS, cleanable_decals)
ai_controller.set_blackboard_key(BB_CLEANABLE_BLOOD, cleanable_blood)
ai_controller.set_blackboard_key(BB_HUNTABLE_PESTS, huntable_pests)
ai_controller.set_blackboard_key(BB_HUNTABLE_TRASH, huntable_trash)
ai_controller.set_blackboard_key(BB_CLEANABLE_DRAWINGS, cleanable_drawings)
ai_controller.set_blackboard_key(BB_CLEANBOT_EMAGGED_PHRASES, emagged_phrases)
/mob/living/basic/bot/cleanbot/autopatrol
bot_mode_flags = BOT_MODE_ON | BOT_MODE_AUTOPATROL | BOT_MODE_REMOTE_ENABLED | BOT_MODE_CAN_BE_SAPIENT | BOT_MODE_ROUNDSTART_POSSESSION
/mob/living/basic/bot/cleanbot/medbay
name = "Scrubs, MD"
maints_access_required = list(ACCESS_ROBOTICS, ACCESS_JANITOR, ACCESS_MEDICAL)
bot_mode_flags = ~(BOT_MODE_ON | BOT_MODE_REMOTE_ENABLED)
@@ -0,0 +1,36 @@
/datum/action/cooldown/mob_cooldown/bot
background_icon_state = "bg_tech_blue"
overlay_icon_state = "bg_tech_blue_border"
shared_cooldown = NONE
melee_cooldown_time = 0 SECONDS
/datum/action/cooldown/mob_cooldown/bot/IsAvailable(feedback)
. = ..()
if(!.)
return FALSE
if(!isbot(owner))
return TRUE
var/mob/living/basic/bot/bot_owner = owner
if((bot_owner.bot_mode_flags & BOT_MODE_ON))
return TRUE
if(feedback)
bot_owner.balloon_alert(bot_owner, "power off!")
return FALSE
/datum/action/cooldown/mob_cooldown/bot/foam
name = "Foam"
desc = "Spread foam all around you!"
button_icon = 'icons/effects/effects.dmi'
button_icon_state = "mfoam"
cooldown_time = 20 SECONDS
click_to_activate = FALSE
///range of the foam to spread
var/foam_range = 2
/datum/action/cooldown/mob_cooldown/bot/foam/Activate(mob/living/firer, atom/target)
owner.visible_message(span_danger("[owner] whirs and bubbles violently, before releasing a plume of froth!"))
var/datum/effect_system/fluid_spread/foam/foam = new
foam.set_up(foam_range, holder = owner, location = owner.loc)
foam.start()
StartCooldown()
return TRUE
@@ -0,0 +1,209 @@
#define BOT_CLEAN_PATH_LIMIT 15
/datum/ai_controller/basic_controller/bot/cleanbot
blackboard = list(
BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic/allow_items,
BB_PET_TARGETING_STRATEGY = /datum/targeting_strategy/basic/not_friends,
BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
BB_SALUTE_MESSAGES = list(
"salutes",
"nods in appreciation towards",
"mops the dirt away in the path of",
),
BB_FRIENDLY_MESSAGE = "empathetically acknowledges your hardwork and tough circumstances",
)
planning_subtrees = list(
/datum/ai_planning_subtree/respond_to_summon,
/datum/ai_planning_subtree/manage_unreachable_list,
/datum/ai_planning_subtree/pet_planning/cleanbot,
/datum/ai_planning_subtree/cleaning_subtree,
/datum/ai_planning_subtree/befriend_janitors,
/datum/ai_planning_subtree/acid_spray,
/datum/ai_planning_subtree/use_mob_ability/foam_area,
/datum/ai_planning_subtree/salute_authority,
/datum/ai_planning_subtree/find_patrol_beacon,
)
reset_keys = list(
BB_ACTIVE_PET_COMMAND,
BB_CLEAN_TARGET,
BB_BEACON_TARGET,
BB_PREVIOUS_BEACON_TARGET,
BB_BOT_SUMMON_TARGET,
)
///list that ties each flag to its list key
var/static/list/clean_flags = list(
BB_CLEANABLE_BLOOD = CLEANBOT_CLEAN_BLOOD,
BB_HUNTABLE_PESTS = CLEANBOT_CLEAN_PESTS,
BB_CLEANABLE_DRAWINGS = CLEANBOT_CLEAN_DRAWINGS,
BB_HUNTABLE_TRASH = CLEANBOT_CLEAN_TRASH,
)
/datum/ai_planning_subtree/pet_planning/cleanbot/SelectBehaviors(datum/ai_controller/basic_controller/bot/controller, seconds_per_tick)
var/mob/living/basic/bot/bot_pawn = controller.pawn
//we are DONE listening to orders
if(bot_pawn.bot_access_flags & BOT_COVER_EMAGGED)
return
return ..()
/datum/ai_planning_subtree/cleaning_subtree
/datum/ai_planning_subtree/cleaning_subtree/SelectBehaviors(datum/ai_controller/basic_controller/bot/cleanbot/controller, seconds_per_tick)
var/mob/living/basic/bot/cleanbot/bot_pawn = controller.pawn
if(LAZYLEN(bot_pawn.do_afters))
return SUBTREE_RETURN_FINISH_PLANNING
if(controller.reachable_key(BB_CLEAN_TARGET, BOT_CLEAN_PATH_LIMIT))
controller.queue_behavior(/datum/ai_behavior/execute_clean, BB_CLEAN_TARGET)
return SUBTREE_RETURN_FINISH_PLANNING
var/list/final_hunt_list = list()
final_hunt_list += controller.blackboard[BB_CLEANABLE_DECALS]
var/list/flag_list = controller.clean_flags
for(var/list_key in flag_list)
if(!(bot_pawn.janitor_mode_flags & flag_list[list_key]))
continue
final_hunt_list += controller.blackboard[list_key]
controller.queue_behavior(/datum/ai_behavior/find_and_set/in_list/clean_targets, BB_CLEAN_TARGET, final_hunt_list)
/datum/ai_behavior/find_and_set/in_list/clean_targets
action_cooldown = 2 SECONDS
/datum/ai_behavior/find_and_set/in_list/clean_targets/search_tactic(datum/ai_controller/controller, locate_paths, search_range)
var/list/found = typecache_filter_list(oview(search_range, controller.pawn), locate_paths)
var/list/ignore_list = controller.blackboard[BB_TEMPORARY_IGNORE_LIST]
for(var/atom/found_item in found)
if(LAZYACCESS(ignore_list, found_item))
found -= found_item
if(length(found))
return pick(found)
/datum/ai_planning_subtree/acid_spray
/datum/ai_planning_subtree/acid_spray/SelectBehaviors(datum/ai_controller/basic_controller/bot/controller, seconds_per_tick)
var/mob/living/basic/bot/cleanbot/bot_pawn = controller.pawn
if(!(bot_pawn.bot_access_flags & BOT_COVER_EMAGGED))
return
if(controller.reachable_key(BB_ACID_SPRAY_TARGET, BOT_CLEAN_PATH_LIMIT))
controller.queue_behavior(/datum/ai_behavior/execute_clean, BB_ACID_SPRAY_TARGET)
return SUBTREE_RETURN_FINISH_PLANNING
controller.queue_behavior(/datum/ai_behavior/find_and_set/spray_target, BB_ACID_SPRAY_TARGET, /mob/living/carbon/human, 5)
/datum/ai_behavior/find_and_set/spray_target
action_cooldown = 30 SECONDS
behavior_flags = AI_BEHAVIOR_CAN_PLAN_DURING_EXECUTION
/datum/ai_behavior/find_and_set/spray_target/search_tactic(datum/ai_controller/controller, locate_path, search_range)
var/list/ignore_list = controller.blackboard[BB_TEMPORARY_IGNORE_LIST]
for(var/mob/living/carbon/human/human_target in oview(search_range, controller.pawn))
if(LAZYACCESS(ignore_list, human_target))
continue
if(human_target.stat != CONSCIOUS || isnull(human_target.mind))
continue
return human_target
return null
/datum/ai_behavior/execute_clean
behavior_flags = AI_BEHAVIOR_REQUIRE_MOVEMENT | AI_BEHAVIOR_CAN_PLAN_DURING_EXECUTION | AI_BEHAVIOR_REQUIRE_REACH
/datum/ai_behavior/execute_clean/setup(datum/ai_controller/controller, target_key)
. = ..()
var/turf/target = controller.blackboard[target_key]
if(isnull(target))
return FALSE
set_movement_target(controller, target)
/datum/ai_behavior/execute_clean/perform(seconds_per_tick, datum/ai_controller/controller, target_key)
. = ..()
var/mob/living/basic/living_pawn = controller.pawn
var/atom/target = controller.blackboard[target_key]
if(QDELETED(target))
finish_action(controller, FALSE, target_key)
return
living_pawn.UnarmedAttack(target, proximity_flag = TRUE)
finish_action(controller, TRUE, target_key)
/datum/ai_behavior/execute_clean/finish_action(datum/ai_controller/controller, succeeded, target_key, targeting_strategy_key, hiding_location_key)
. = ..()
var/atom/target = controller.blackboard[target_key]
if(QDELETED(target) || is_type_in_typecache(target, controller.blackboard[BB_HUNTABLE_TRASH]))
return
if(!iscarbon(target))
controller.clear_blackboard_key(target_key)
return
var/list/speech_list = controller.blackboard[BB_CLEANBOT_EMAGGED_PHRASES]
if(!length(speech_list))
return
var/mob/living/living_pawn = controller.pawn
living_pawn.say(pick(controller.blackboard[BB_CLEANBOT_EMAGGED_PHRASES]), forced = "ai controller")
controller.clear_blackboard_key(target_key)
/datum/ai_planning_subtree/use_mob_ability/foam_area
ability_key = BB_CLEANBOT_FOAM
finish_planning = FALSE
/datum/ai_planning_subtree/use_mob_ability/foam_area/SelectBehaviors(datum/ai_controller/basic_controller/bot/controller, seconds_per_tick)
var/mob/living/basic/bot/bot_pawn = controller.pawn
if(!(bot_pawn.bot_access_flags & BOT_COVER_EMAGGED))
return
return ..()
/datum/ai_planning_subtree/befriend_janitors
/datum/ai_planning_subtree/befriend_janitors/SelectBehaviors(datum/ai_controller/basic_controller/bot/controller, seconds_per_tick)
var/mob/living/basic/bot/bot_pawn = controller.pawn
//we are now evil. dont befriend the janitors
if((bot_pawn.bot_access_flags & BOT_COVER_EMAGGED))
return
if(controller.blackboard_key_exists(BB_FRIENDLY_JANITOR))
controller.queue_behavior(/datum/ai_behavior/befriend_target, BB_FRIENDLY_JANITOR, BB_FRIENDLY_MESSAGE)
return SUBTREE_RETURN_FINISH_PLANNING
controller.queue_behavior(/datum/ai_behavior/find_and_set/friendly_janitor, BB_FRIENDLY_JANITOR, /mob/living/carbon/human, 5)
/datum/ai_behavior/find_and_set/friendly_janitor
action_cooldown = 30 SECONDS
behavior_flags = AI_BEHAVIOR_CAN_PLAN_DURING_EXECUTION
/datum/ai_behavior/find_and_set/friendly_janitor/search_tactic(datum/ai_controller/controller, locate_path, search_range)
var/mob/living/living_pawn = controller.pawn
for(var/mob/living/carbon/human/human_target in oview(search_range, living_pawn))
if(human_target.stat != CONSCIOUS || isnull(human_target.mind))
continue
if(!HAS_TRAIT(human_target, TRAIT_CLEANBOT_WHISPERER))
continue
if((living_pawn.faction.Find(REF(human_target))))
continue
return human_target
return null
/datum/pet_command/point_targeting/clean
command_name = "Clean"
command_desc = "Command a cleanbot to clean the mess."
radial_icon = 'icons/obj/service/janitor.dmi'
radial_icon_state = "mop"
speech_commands = list("clean", "mop")
/datum/pet_command/point_targeting/clean/set_command_target(mob/living/parent, atom/target)
if(isnull(target) || !istype(target, /obj/effect/decal/cleanable))
return
if(isnull(parent.ai_controller))
return
if(LAZYACCESS(parent.ai_controller.blackboard[BB_TEMPORARY_IGNORE_LIST], target))
return
return ..()
/datum/pet_command/point_targeting/clean/execute_action(datum/ai_controller/basic_controller/bot/controller)
if(controller.reachable_key(BB_CURRENT_PET_TARGET))
controller.queue_behavior(/datum/ai_behavior/execute_clean, BB_CURRENT_PET_TARGET)
return SUBTREE_RETURN_FINISH_PLANNING
controller.clear_blackboard_key(BB_ACTIVE_PET_COMMAND)
#undef BOT_CLEAN_PATH_LIMIT