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[MIRROR] Fixes a good few improper overlay icon_states, fuck gun code edition (#6774)
* Fixes a good few improper overlay icon_states, fuck gun code edition * Update rifle.dm * Update laser.dm Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
This commit is contained in:
@@ -396,6 +396,7 @@
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ammo_type = list(/obj/item/ammo_casing/energy/shrink)
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inhand_icon_state = "shrink_ray"
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icon_state = "shrink_ray"
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automatic_charge_overlays = FALSE
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fire_delay = 30
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selfcharge = 1//shot costs 200 energy, has a max capacity of 1000 for 5 shots. self charge returns 25 energy every couple ticks, so about 1 shot charged every 12~ seconds
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trigger_guard = TRIGGER_GUARD_ALLOW_ALL// variable-size trigger, get it? (abductors need this to be set so the gun is usable for them)
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@@ -66,7 +66,8 @@
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var/pos = 2+spellnum*31
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our_rune.button.screen_loc = "6:[pos],4:-2"
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our_rune.button.moved = "6:[pos],4:-2"
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add_overlay("glow_[icon_state]_[theme]")
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if(icon_state)
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add_overlay("glow_[icon_state]_[theme]")
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/mob/living/simple_animal/hostile/construct/Destroy()
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QDEL_NULL(our_rune)
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@@ -50,7 +50,7 @@
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///Compatible magazines with the gun
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var/mag_type = /obj/item/ammo_box/magazine/m10mm //Removes the need for max_ammo and caliber info
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///Whether the sprite has a visible magazine or not
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var/mag_display = FALSE
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var/mag_display = TRUE
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///Whether the sprite has a visible ammo display or not
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var/mag_display_ammo = FALSE
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///Whether the sprite has a visible indicator for being empty or not.
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@@ -181,7 +181,7 @@
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. += "[icon_state]_toy"
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if(!magazine || internal_magazine)
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if(!magazine || internal_magazine || !mag_display)
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return
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if(special_mags)
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@@ -397,7 +397,6 @@
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w_class = WEIGHT_CLASS_BULKY
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inhand_icon_state = "arg"
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mag_type = /obj/item/ammo_box/magazine/recharge
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mag_display_ammo = TRUE
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fire_delay = 2
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can_suppress = FALSE
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burst_size = 0
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@@ -91,6 +91,8 @@
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name = "flat gun"
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desc = "A 2 dimensional gun.. what?"
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icon_state = "flatgun"
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mag_display = FALSE
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show_bolt_icon = FALSE
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/obj/item/gun/ballistic/automatic/pistol/stickman/pickup(mob/living/user)
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SHOULD_CALL_PARENT(FALSE)
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@@ -17,10 +17,6 @@
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bolt_drop_sound = 'sound/weapons/gun/rifle/bolt_in.ogg'
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tac_reloads = FALSE
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/obj/item/gun/ballistic/rifle/update_overlays()
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. = ..()
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. += "[icon_state]_bolt[bolt_locked ? "_locked" : ""]"
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/obj/item/gun/ballistic/rifle/rack(mob/user = null)
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if (bolt_locked == FALSE)
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to_chat(user, span_notice("You open the bolt of \the [src]."))
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@@ -190,6 +186,7 @@
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item_flags = NEEDS_PERMIT | DROPDEL | ABSTRACT | NOBLUDGEON
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flags_1 = NONE
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trigger_guard = TRIGGER_GUARD_ALLOW_ALL
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show_bolt_icon = FALSE //It's a magic hand, not a rifle
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realistic = FALSE
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mag_type = /obj/item/ammo_box/magazine/internal/arcane_barrage
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@@ -14,6 +14,8 @@
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var/charge_sections = 4
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ammo_x_offset = 2
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var/shaded_charge = FALSE //if this gun uses a stateful charge bar for more detail
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var/single_shot_type_overlay = TRUE //If this gun has a "this is loaded with X" overlay alongside chargebars and such
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var/display_empty = TRUE //Should we give an overlay to empty guns?
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var/selfcharge = 0
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var/charge_timer = 0
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var/charge_delay = 8
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@@ -197,11 +199,12 @@
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var/overlay_icon_state = "[icon_state]_charge"
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if(modifystate)
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var/obj/item/ammo_casing/energy/shot = ammo_type[select]
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if(single_shot_type_overlay)
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. += "[icon_state]_[shot.select_name]"
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overlay_icon_state += "_[shot.select_name]"
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. += "[icon_state]_[shot.select_name]"
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var/ratio = get_charge_ratio()
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if(ratio == 0)
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if(ratio == 0 && display_empty)
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. += "[icon_state]_empty"
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return
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if(shaded_charge)
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@@ -25,6 +25,7 @@
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gunlight_state = "mini-light"
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flight_x_offset = 19
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flight_y_offset = 13
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single_shot_type_overlay = FALSE
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/obj/item/gun/energy/e_gun/mini/Initialize()
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set_gun_light(new /obj/item/flashlight/seclite(src))
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@@ -50,6 +51,8 @@
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desc = "A modified version of the basic phaser gun, this one fires less concentrated energy bolts designed for target practice."
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ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser/practice)
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icon_state = "decloner"
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//You have no icons for energy types, you're a decloner
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modifystate = FALSE
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/obj/item/gun/energy/e_gun/hos
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name = "\improper X-01 MultiPhase Energy Gun"
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@@ -82,6 +82,7 @@
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shaded_charge = 0
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pin = /obj/item/firing_pin/implant/mindshield
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ammo_type = list(/obj/item/ammo_casing/energy/laser/scatter/disabler, /obj/item/ammo_casing/energy/electrode)
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automatic_charge_overlays = FALSE
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cell_type = /obj/item/stock_parts/cell //SKYRAT EDIT ADDITION - GUNSGALORE
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///Laser Cannon
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@@ -4,6 +4,7 @@
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icon = 'icons/obj/items_cyborg.dmi'
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icon_state = "taser"
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inhand_icon_state = "armcannonstun4"
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display_empty = FALSE
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force = 5
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selfcharge = 1
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can_flashlight = FALSE
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@@ -24,3 +25,7 @@
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/obj/item/gun/energy/laser/mounted/dropped()
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..()
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/obj/item/gun/energy/laser/mounted/augment
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icon = 'icons/obj/surgery.dmi'
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icon_state = "arm_laser"
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@@ -62,6 +62,7 @@
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cell_type = /obj/item/stock_parts/cell/potato
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clumsy_check = 0 //Admin spawn only, might as well let clowns use it.
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selfcharge = 1
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automatic_charge_overlays = FALSE
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/obj/item/gun/energy/meteorgun/pen
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name = "meteor pen"
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@@ -73,6 +74,7 @@
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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w_class = WEIGHT_CLASS_TINY
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automatic_charge_overlays = FALSE
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/obj/item/gun/energy/mindflayer
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name = "\improper Mind Flayer"
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@@ -202,6 +204,7 @@
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inhand_icon_state = null
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icon_state = "wormhole_projector"
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base_icon_state = "wormhole_projector"
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automatic_charge_overlays = FALSE
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var/obj/effect/portal/p_blue
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var/obj/effect/portal/p_orange
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var/atmos_link = FALSE
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@@ -366,6 +369,7 @@
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ammo_type = list(/obj/item/ammo_casing/energy/gravity/repulse, /obj/item/ammo_casing/energy/gravity/attract, /obj/item/ammo_casing/energy/gravity/chaos)
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inhand_icon_state = "gravity_gun"
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icon_state = "gravity_gun"
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automatic_charge_overlays = FALSE
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var/power = 4
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var/firing_core = FALSE
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@@ -235,6 +235,7 @@
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circuit = /obj/item/circuitboard/computer/bsa_control
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icon = 'icons/obj/machines/particle_accelerator.dmi'
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icon_state = "control_boxp"
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icon_keyboard = ""
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var/obj/machinery/bsa/full/cannon
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var/notice
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@@ -203,17 +203,11 @@
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name = "arm-mounted laser implant"
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desc = "A variant of the arm cannon implant that fires lethal laser beams. The cannon emerges from the subject's arm and remains inside when not in use."
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icon_state = "arm_laser"
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items_to_create = list(/obj/item/gun/energy/laser/mounted)
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items_to_create = list(/obj/item/gun/energy/laser/mounted/augment)
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/obj/item/organ/cyberimp/arm/gun/laser/l
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zone = BODY_ZONE_L_ARM
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/obj/item/organ/cyberimp/arm/gun/laser/Initialize()
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. = ..()
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var/obj/item/organ/cyberimp/arm/gun/laser/laserphasergun = locate(/obj/item/gun/energy/laser/mounted) in contents
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laserphasergun.icon = icon //No invisible laser guns kthx
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laserphasergun.icon_state = icon_state
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/obj/item/organ/cyberimp/arm/gun/taser
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name = "arm-mounted taser implant"
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desc = "A variant of the arm cannon implant that fires electrodes and disabler shots. The cannon emerges from the subject's arm and remains inside when not in use."
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