diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index 02eb799d7d1..15aecb16bc8 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -21,7 +21,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an density = TRUE anchored = TRUE max_integrity = 400 - + pass_flags_self = LETPASSTHROW | PASSSTRUCTURE var/obj/structure/tray/connected = null var/locked = FALSE dir = SOUTH @@ -322,7 +322,7 @@ GLOBAL_LIST_EMPTY(crematoriums) density = TRUE var/obj/structure/bodycontainer/connected = null anchored = TRUE - pass_flags_self = LETPASSTHROW + pass_flags_self = PASSTABLE | LETPASSTHROW max_integrity = 350 /obj/structure/tray/Destroy() @@ -399,7 +399,7 @@ GLOBAL_LIST_EMPTY(crematoriums) name = "morgue tray" desc = "Apply corpse before closing." icon_state = "morguet" - pass_flags_self = PASSTABLE + pass_flags_self = PASSTABLE | LETPASSTHROW /obj/structure/tray/m_tray/CanAllowThrough(atom/movable/mover, border_dir) . = ..()