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[MIRROR] Repaths /obj/item/clothing/mask/animal/rat to make more sense [MDB IGNORE] (#13558)
* Repaths `/obj/item/clothing/mask/animal/rat` to make more sense (#66860) * Repaths `/obj/item/clothing/mask/animal/rat` to make more sense It was used as the parent for a lot of other small animal masks simply because of its flags and a single proc, so i repathed it to `/obj/item/cltohing/mask/animal/small/...` to make more sense * adds an updatepaths * fixes the got damned maps * Repaths `/obj/item/clothing/mask/animal/rat` to make more sense * Repaths `/obj/item/clothing/mask/animal/rat` to make more sense Co-authored-by: Seth Scherer <supernovaa41@gmx.com> Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
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@@ -216,7 +216,7 @@
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if(KIT_BEES)
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new /obj/item/paper/fluff/bee_objectives(src) // 0 tc (motivation)
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new /obj/item/clothing/suit/hooded/bee_costume(src) // 0 tc
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new /obj/item/clothing/mask/animal/rat/bee(src) // 0 tc
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new /obj/item/clothing/mask/animal/small/bee(src) // 0 tc
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new /obj/item/storage/belt/fannypack/yellow(src) // 0 tc
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new /obj/item/grenade/spawnergrenade/buzzkill(src)
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new /obj/item/grenade/spawnergrenade/buzzkill(src)
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