Makes lowmemorymode spawn the transit z level

This commit is contained in:
XDTM
2019-06-17 17:31:49 +02:00
parent d6ec85f3a0
commit afcbb30024

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@@ -69,8 +69,6 @@ SUBSYSTEM_DEF(mapping)
for (var/i in 1 to config.space_empty_levels)
++space_levels_so_far
empty_space = add_new_zlevel("Empty Area [space_levels_so_far]", list(ZTRAIT_LINKAGE = CROSSLINKED))
// and the transit level
transit = add_new_zlevel("Transit/Reserved", list(ZTRAIT_RESERVED = TRUE))
// Pick a random away mission.
if(CONFIG_GET(flag/roundstart_away))
@@ -96,6 +94,8 @@ SUBSYSTEM_DEF(mapping)
seedRuins(space_ruins, CONFIG_GET(number/space_budget), /area/space, space_ruins_templates)
loading_ruins = FALSE
#endif
// Add the transit level
transit = add_new_zlevel("Transit/Reserved", list(ZTRAIT_RESERVED = TRUE))
repopulate_sorted_areas()
// Set up Z-level transitions.
setup_map_transitions()