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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 04:30:44 +01:00
Refactors operating tables to be event driven + QoL + Unit Test (#69015)
* Event driven table * Operating computer fix + loosening of check * Unit testing * IT NEEDS TO BE FORCE MOVE YOU GOTTA CLIMB TABLES AAAAH * Migrated patient to carbon instead of human Has no real bearing on the experiments tbh * DNAs can be null apparently * Simplify replacement code * Move comments
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@@ -681,7 +681,7 @@
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buckle_lying = NO_BUCKLE_LYING
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buckle_requires_restraints = TRUE
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custom_materials = list(/datum/material/silver = 2000)
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var/mob/living/carbon/human/patient = null
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var/mob/living/carbon/patient = null
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var/obj/machinery/computer/operating/computer = null
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/obj/structure/table/optable/Initialize(mapload)
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@@ -691,44 +691,57 @@
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if(computer)
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computer.table = src
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break
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RegisterSignal(loc, COMSIG_ATOM_ENTERED, .proc/mark_patient)
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RegisterSignal(loc, COMSIG_ATOM_EXITED, .proc/unmark_patient)
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/obj/structure/table/optable/Destroy()
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. = ..()
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if(computer && computer.table == src)
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computer.table = null
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patient = null
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UnregisterSignal(loc, COMSIG_ATOM_ENTERED)
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UnregisterSignal(loc, COMSIG_ATOM_EXITED)
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return ..()
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/obj/structure/table/optable/tablepush(mob/living/user, mob/living/pushed_mob)
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pushed_mob.forceMove(loc)
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pushed_mob.set_resting(TRUE, TRUE)
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visible_message(span_notice("[user] lays [pushed_mob] on [src]."))
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get_patient()
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/obj/structure/table/optable/proc/get_patient()
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var/mob/living/carbon/M = locate(/mob/living/carbon) in loc
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if(M)
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if(M.resting)
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set_patient(M)
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else
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set_patient(null)
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/obj/structure/table/optable/proc/set_patient(new_patient)
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if(patient)
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UnregisterSignal(patient, COMSIG_PARENT_QDELETING)
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patient = new_patient
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if(patient)
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RegisterSignal(patient, COMSIG_PARENT_QDELETING, .proc/patient_deleted)
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/obj/structure/table/optable/proc/patient_deleted(datum/source)
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/// Any mob that enters our tile will be marked as a potential patient. They will be turned into a patient if they lie down.
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/obj/structure/table/optable/proc/mark_patient(datum/source, mob/living/carbon/potential_patient)
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SIGNAL_HANDLER
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set_patient(null)
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if(!istype(potential_patient))
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return
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RegisterSignal(potential_patient, COMSIG_LIVING_SET_BODY_POSITION, .proc/recheck_patient)
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recheck_patient(potential_patient) // In case the mob is already lying down before they entered.
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/obj/structure/table/optable/proc/check_eligible_patient()
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get_patient()
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if(!patient)
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return FALSE
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if(ishuman(patient))
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return TRUE
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return FALSE
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/// Unmark the potential patient.
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/obj/structure/table/optable/proc/unmark_patient(datum/source, mob/living/carbon/potential_patient)
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SIGNAL_HANDLER
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if(!istype(potential_patient))
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return
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if(potential_patient == patient)
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recheck_patient(patient) // Can just set patient to null, but doing the recheck lets us find a replacement patient.
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UnregisterSignal(potential_patient, COMSIG_LIVING_SET_BODY_POSITION)
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/// Someone on our tile just lied down, got up, moved in, or moved out.
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/// potential_patient is the mob that had one of those four things change.
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/// The check is a bit broad so we can find a replacement patient.
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/obj/structure/table/optable/proc/recheck_patient(mob/living/carbon/potential_patient)
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SIGNAL_HANDLER
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if(patient && patient != potential_patient)
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return
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if(potential_patient.body_position == LYING_DOWN && potential_patient.loc == loc)
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patient = potential_patient
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return
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// Find another lying mob as a replacement.
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for (var/mob/living/carbon/replacement_patient in loc.contents)
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if(replacement_patient.body_position == LYING_DOWN)
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patient = replacement_patient
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return
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patient = null
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/*
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* Racks
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