From b02b2e4e6e90fd4a442b0171e0cc59a84ca1d262 Mon Sep 17 00:00:00 2001 From: Ryll-Ryll <3589655+Ryll-Ryll@users.noreply.github.com> Date: Sat, 29 Feb 2020 06:29:45 -0500 Subject: [PATCH] fixes harmless embeds doing jostle messages --- code/datums/components/embedded.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/datums/components/embedded.dm b/code/datums/components/embedded.dm index 6cdfa8352b3..a2425456f76 100644 --- a/code/datums/components/embedded.dm +++ b/code/datums/components/embedded.dm @@ -149,7 +149,7 @@ if(victim.m_intent == MOVE_INTENT_WALK || victim.lying) chance *= 0.5 - if(prob(chance)) + if(harmful && prob(chance)) var/damage = weapon.w_class * jostle_pain_mult L.receive_damage(brute=(1-pain_stam_pct) * damage, stamina=pain_stam_pct * damage) to_chat(victim, "[weapon] embedded in your [L.name] jostles and stings!") @@ -223,7 +223,7 @@ if(victim.stat == DEAD) return - if(harmful && prob(pain_chance)) + if(harmful && prob(pain_chance)) var/damage = weapon.w_class * pain_mult L.receive_damage(brute=(1-pain_stam_pct) * damage, stamina=pain_stam_pct * damage) to_chat(victim, "[weapon] embedded in your [L.name] hurts!")