diff --git a/html/changelogs/AutoChangeLog-pr-77169.yml b/html/changelogs/AutoChangeLog-pr-77169.yml
deleted file mode 100644
index 554f4554673..00000000000
--- a/html/changelogs/AutoChangeLog-pr-77169.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: "Paxilmaniac"
-delete-after: True
-changes:
- - image: "The Mosin-Nagant has been given new sprites and a reflavor, looking for the old rifle? Look for the Sakhno Precision Rifle."
- - balance: "The tiniest balance thing, but since Silverscales use the Sakhno-Zhihao rifle, which has a scope on it, their main weapon now has a scope."
- - sound: "The cargo rifle now has a new, considerably more rifle sized firing sound. Gotten from tgmc from https://github.com/tgstation/TerraGov-Marine-Corps/pull/12280."
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-77221.yml b/html/changelogs/AutoChangeLog-pr-77221.yml
deleted file mode 100644
index 664ed7510bd..00000000000
--- a/html/changelogs/AutoChangeLog-pr-77221.yml
+++ /dev/null
@@ -1,27 +0,0 @@
-author: "MTandi"
-delete-after: True
-changes:
- - refactor: "Refactored Mech UI"
- - refactor: "Refactored mech radio into a utility module, adding extra slot to all mechs"
- - refactor: "Refactored mech air tank into a utility module with an air pump, adding extra slot to all mechs"
- - refactor: "Refactored mech cabin air - there is now a button to seal or unseal cabin to make it airtight or exchanging gases with the environment"
- - refactor: "Removed mech maintenance UI Access is set in mech UI, and parts are ejected with a crowbar"
- - rscadd: "Mech now has wires and can be hacked"
- - qol: "Roboticists now can see MOD suit and mech wires"
- - rscadd: "Mechs now require servo motor stock part and it affects movement power usage instead of scanning module"
- - rscadd: "Scanning module absence doesnt block mech movement and hides some UI data instead. Big Bess starts without one."
- - qol: "Hitting mech with ID card now toggles ID lock on/off if the card has required access"
- - bugfix: "Fixed concealed weapon bay not being concealed on mech examine"
- - bugfix: "Fixed mech radio not changing frequency"
- - bugfix: "Fixed mech launcher type weapons ignoring specified cooldown"
- - bugfix: "Fixed mech launcher type weapons not using specified power amount"
- - bugfix: "Fixed mech temperature regulator ignoring gas heat capacity"
- - bugfix: "Fixed mech stopping processing other things while not heating internal air"
- - bugfix: "Fixed mech being able to leave transit tube in transit"
- - bugfix: "Fixed mech internal damage flags working incorrectly"
- - bugfix: "Fixed Gygax leg overloading being useless"
- - bugfix: "Fixed mechs ignoring their stock parts on creation. Syndicate mechs now stronger against lasers and consume less energy on move. Upgrading from tier 1 to tier 2 doesn't make mech consume MORE energy than before the upgrade."
- - balance: "Rebalanced mech energy drain with part upgrades. Base energy drain reduced by 50%, 33%, 25% with upgrades and applies to movement (Servo rating), phasing, punching, light (Capacitor rating)."
- - balance: "Hydraulic clamp now can force open airlocks"
- - balance: "Made mech RCS pack consume reasonable amount of gas"
- - code_imp: "Fixed some other minor bugs and made some minor changes in the mech code"
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-77558.yml b/html/changelogs/AutoChangeLog-pr-77558.yml
deleted file mode 100644
index ef21a42d470..00000000000
--- a/html/changelogs/AutoChangeLog-pr-77558.yml
+++ /dev/null
@@ -1,7 +0,0 @@
-author: "OrionTheFox"
-delete-after: True
-changes:
- - rscadd: "Added the Bowtie! Bartenders start with one on, but they can also be found in the Bardrobe, Autodrobe, and Clothesmate. No need to tie it either, it's just a clip-on."
- - rscadd: "Added a Greyscale \"Formal Jacket\" of the style that most suits use, for crew who want to make their own using the buttondown shirt."
- - rscdel: "Removed the generic Cook/Bartender uniforms and changed them to use the Service buttondown w/ slacks."
- - image: "updated the majority of Lawyer suit sprites, along with the Cook's Apron-Jacket and Hat, and updated/greyscaled Botany's Overalls! Also the Overalls are available in the clothesmate, and the Cook Jorts' shirt is less crusty."
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-77563.yml b/html/changelogs/AutoChangeLog-pr-77563.yml
deleted file mode 100644
index 7534c39841b..00000000000
--- a/html/changelogs/AutoChangeLog-pr-77563.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: "SyncIt21"
-delete-after: True
-changes:
- - bugfix: "multiple balloon alerts when the plumbing RCD is low on ammo"
- - code_imp: "organized all plumbing designs into static lists for memory savings"
- - refactor: "removed unused vars for further memory savings"
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-77594.yml b/html/changelogs/AutoChangeLog-pr-77594.yml
deleted file mode 100644
index 845e1117141..00000000000
--- a/html/changelogs/AutoChangeLog-pr-77594.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Onule"
-delete-after: True
-changes:
- - image: "modified light fixtures' sprites and overlays to be more pronounced"
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-77606.yml b/html/changelogs/AutoChangeLog-pr-77606.yml
deleted file mode 100644
index f3ad4f33160..00000000000
--- a/html/changelogs/AutoChangeLog-pr-77606.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "DeerJesus"
-delete-after: True
-changes:
- - bugfix: "removes bodybag welding tooltip"
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-77613.yml b/html/changelogs/AutoChangeLog-pr-77613.yml
deleted file mode 100644
index e261d83e95d..00000000000
--- a/html/changelogs/AutoChangeLog-pr-77613.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "FernandoJ8"
-delete-after: True
-changes:
- - bugfix: "items no longer stay in your hands after their respective arm is dismembered"
\ No newline at end of file
diff --git a/html/changelogs/AutoChangeLog-pr-77633.yml b/html/changelogs/AutoChangeLog-pr-77633.yml
deleted file mode 100644
index 73bb3989f90..00000000000
--- a/html/changelogs/AutoChangeLog-pr-77633.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "YehnBeep"
-delete-after: True
-changes:
- - bugfix: "fixed a disconnected APC in Delta's tech storage."
\ No newline at end of file
diff --git a/html/changelogs/archive/2023-08.yml b/html/changelogs/archive/2023-08.yml
index 7e0eb9a7ba2..b5582bc8f0a 100644
--- a/html/changelogs/archive/2023-08.yml
+++ b/html/changelogs/archive/2023-08.yml
@@ -701,3 +701,72 @@
created or deleted
- bugfix: fixes immerse overlays not being added the first time a mob enters a water
turf
+2023-08-16:
+ DeerJesus:
+ - bugfix: removes bodybag welding tooltip
+ FernandoJ8:
+ - bugfix: items no longer stay in your hands after their respective arm is dismembered
+ MTandi:
+ - refactor: Refactored Mech UI
+ - refactor: Refactored mech radio into a utility module, adding extra slot to all
+ mechs
+ - refactor: Refactored mech air tank into a utility module with an air pump, adding
+ extra slot to all mechs
+ - refactor: Refactored mech cabin air - there is now a button to seal or unseal
+ cabin to make it airtight or exchanging gases with the environment
+ - refactor: Removed mech maintenance UI Access is set in mech UI, and parts are
+ ejected with a crowbar
+ - rscadd: Mech now has wires and can be hacked
+ - qol: Roboticists now can see MOD suit and mech wires
+ - rscadd: Mechs now require servo motor stock part and it affects movement power
+ usage instead of scanning module
+ - rscadd: Scanning module absence doesnt block mech movement and hides some UI data
+ instead. Big Bess starts without one.
+ - qol: Hitting mech with ID card now toggles ID lock on/off if the card has required
+ access
+ - bugfix: Fixed concealed weapon bay not being concealed on mech examine
+ - bugfix: Fixed mech radio not changing frequency
+ - bugfix: Fixed mech launcher type weapons ignoring specified cooldown
+ - bugfix: Fixed mech launcher type weapons not using specified power amount
+ - bugfix: Fixed mech temperature regulator ignoring gas heat capacity
+ - bugfix: Fixed mech stopping processing other things while not heating internal
+ air
+ - bugfix: Fixed mech being able to leave transit tube in transit
+ - bugfix: Fixed mech internal damage flags working incorrectly
+ - bugfix: Fixed Gygax leg overloading being useless
+ - bugfix: Fixed mechs ignoring their stock parts on creation. Syndicate mechs now
+ stronger against lasers and consume less energy on move. Upgrading from tier
+ 1 to tier 2 doesn't make mech consume MORE energy than before the upgrade.
+ - balance: Rebalanced mech energy drain with part upgrades. Base energy drain reduced
+ by 50%, 33%, 25% with upgrades and applies to movement (Servo rating), phasing,
+ punching, light (Capacitor rating).
+ - balance: Hydraulic clamp now can force open airlocks
+ - balance: Made mech RCS pack consume reasonable amount of gas
+ - code_imp: Fixed some other minor bugs and made some minor changes in the mech
+ code
+ Onule:
+ - image: modified light fixtures' sprites and overlays to be more pronounced
+ OrionTheFox:
+ - rscadd: Added the Bowtie! Bartenders start with one on, but they can also be found
+ in the Bardrobe, Autodrobe, and Clothesmate. No need to tie it either, it's
+ just a clip-on.
+ - rscadd: Added a Greyscale "Formal Jacket" of the style that most suits use, for
+ crew who want to make their own using the buttondown shirt.
+ - rscdel: Removed the generic Cook/Bartender uniforms and changed them to use the
+ Service buttondown w/ slacks.
+ - image: updated the majority of Lawyer suit sprites, along with the Cook's Apron-Jacket
+ and Hat, and updated/greyscaled Botany's Overalls! Also the Overalls are available
+ in the clothesmate, and the Cook Jorts' shirt is less crusty.
+ Paxilmaniac:
+ - image: The Mosin-Nagant has been given new sprites and a reflavor, looking for
+ the old rifle? Look for the Sakhno Precision Rifle.
+ - balance: The tiniest balance thing, but since Silverscales use the Sakhno-Zhihao
+ rifle, which has a scope on it, their main weapon now has a scope.
+ - sound: The cargo rifle now has a new, considerably more rifle sized firing sound.
+ Gotten from tgmc from https://github.com/tgstation/TerraGov-Marine-Corps/pull/12280.
+ SyncIt21:
+ - bugfix: multiple balloon alerts when the plumbing RCD is low on ammo
+ - code_imp: organized all plumbing designs into static lists for memory savings
+ - refactor: removed unused vars for further memory savings
+ YehnBeep:
+ - bugfix: fixed a disconnected APC in Delta's tech storage.