From b05d0a7a30ca167beebb44f0aeec8df8306188a6 Mon Sep 17 00:00:00 2001 From: Changelogs Date: Wed, 16 Aug 2023 00:58:46 +0000 Subject: [PATCH] Automatic changelog compile [ci skip] --- html/changelogs/AutoChangeLog-pr-77169.yml | 6 -- html/changelogs/AutoChangeLog-pr-77221.yml | 27 --------- html/changelogs/AutoChangeLog-pr-77558.yml | 7 --- html/changelogs/AutoChangeLog-pr-77563.yml | 6 -- html/changelogs/AutoChangeLog-pr-77594.yml | 4 -- html/changelogs/AutoChangeLog-pr-77606.yml | 4 -- html/changelogs/AutoChangeLog-pr-77613.yml | 4 -- html/changelogs/AutoChangeLog-pr-77633.yml | 4 -- html/changelogs/archive/2023-08.yml | 69 ++++++++++++++++++++++ 9 files changed, 69 insertions(+), 62 deletions(-) delete mode 100644 html/changelogs/AutoChangeLog-pr-77169.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-77221.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-77558.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-77563.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-77594.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-77606.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-77613.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-77633.yml diff --git a/html/changelogs/AutoChangeLog-pr-77169.yml b/html/changelogs/AutoChangeLog-pr-77169.yml deleted file mode 100644 index 554f4554673..00000000000 --- a/html/changelogs/AutoChangeLog-pr-77169.yml +++ /dev/null @@ -1,6 +0,0 @@ -author: "Paxilmaniac" -delete-after: True -changes: - - image: "The Mosin-Nagant has been given new sprites and a reflavor, looking for the old rifle? Look for the Sakhno Precision Rifle." - - balance: "The tiniest balance thing, but since Silverscales use the Sakhno-Zhihao rifle, which has a scope on it, their main weapon now has a scope." - - sound: "The cargo rifle now has a new, considerably more rifle sized firing sound. Gotten from tgmc from https://github.com/tgstation/TerraGov-Marine-Corps/pull/12280." \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-77221.yml b/html/changelogs/AutoChangeLog-pr-77221.yml deleted file mode 100644 index 664ed7510bd..00000000000 --- a/html/changelogs/AutoChangeLog-pr-77221.yml +++ /dev/null @@ -1,27 +0,0 @@ -author: "MTandi" -delete-after: True -changes: - - refactor: "Refactored Mech UI" - - refactor: "Refactored mech radio into a utility module, adding extra slot to all mechs" - - refactor: "Refactored mech air tank into a utility module with an air pump, adding extra slot to all mechs" - - refactor: "Refactored mech cabin air - there is now a button to seal or unseal cabin to make it airtight or exchanging gases with the environment" - - refactor: "Removed mech maintenance UI Access is set in mech UI, and parts are ejected with a crowbar" - - rscadd: "Mech now has wires and can be hacked" - - qol: "Roboticists now can see MOD suit and mech wires" - - rscadd: "Mechs now require servo motor stock part and it affects movement power usage instead of scanning module" - - rscadd: "Scanning module absence doesnt block mech movement and hides some UI data instead. Big Bess starts without one." - - qol: "Hitting mech with ID card now toggles ID lock on/off if the card has required access" - - bugfix: "Fixed concealed weapon bay not being concealed on mech examine" - - bugfix: "Fixed mech radio not changing frequency" - - bugfix: "Fixed mech launcher type weapons ignoring specified cooldown" - - bugfix: "Fixed mech launcher type weapons not using specified power amount" - - bugfix: "Fixed mech temperature regulator ignoring gas heat capacity" - - bugfix: "Fixed mech stopping processing other things while not heating internal air" - - bugfix: "Fixed mech being able to leave transit tube in transit" - - bugfix: "Fixed mech internal damage flags working incorrectly" - - bugfix: "Fixed Gygax leg overloading being useless" - - bugfix: "Fixed mechs ignoring their stock parts on creation. Syndicate mechs now stronger against lasers and consume less energy on move. Upgrading from tier 1 to tier 2 doesn't make mech consume MORE energy than before the upgrade." - - balance: "Rebalanced mech energy drain with part upgrades. Base energy drain reduced by 50%, 33%, 25% with upgrades and applies to movement (Servo rating), phasing, punching, light (Capacitor rating)." - - balance: "Hydraulic clamp now can force open airlocks" - - balance: "Made mech RCS pack consume reasonable amount of gas" - - code_imp: "Fixed some other minor bugs and made some minor changes in the mech code" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-77558.yml b/html/changelogs/AutoChangeLog-pr-77558.yml deleted file mode 100644 index ef21a42d470..00000000000 --- a/html/changelogs/AutoChangeLog-pr-77558.yml +++ /dev/null @@ -1,7 +0,0 @@ -author: "OrionTheFox" -delete-after: True -changes: - - rscadd: "Added the Bowtie! Bartenders start with one on, but they can also be found in the Bardrobe, Autodrobe, and Clothesmate. No need to tie it either, it's just a clip-on." - - rscadd: "Added a Greyscale \"Formal Jacket\" of the style that most suits use, for crew who want to make their own using the buttondown shirt." - - rscdel: "Removed the generic Cook/Bartender uniforms and changed them to use the Service buttondown w/ slacks." - - image: "updated the majority of Lawyer suit sprites, along with the Cook's Apron-Jacket and Hat, and updated/greyscaled Botany's Overalls! Also the Overalls are available in the clothesmate, and the Cook Jorts' shirt is less crusty." \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-77563.yml b/html/changelogs/AutoChangeLog-pr-77563.yml deleted file mode 100644 index 7534c39841b..00000000000 --- a/html/changelogs/AutoChangeLog-pr-77563.yml +++ /dev/null @@ -1,6 +0,0 @@ -author: "SyncIt21" -delete-after: True -changes: - - bugfix: "multiple balloon alerts when the plumbing RCD is low on ammo" - - code_imp: "organized all plumbing designs into static lists for memory savings" - - refactor: "removed unused vars for further memory savings" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-77594.yml b/html/changelogs/AutoChangeLog-pr-77594.yml deleted file mode 100644 index 845e1117141..00000000000 --- a/html/changelogs/AutoChangeLog-pr-77594.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Onule" -delete-after: True -changes: - - image: "modified light fixtures' sprites and overlays to be more pronounced" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-77606.yml b/html/changelogs/AutoChangeLog-pr-77606.yml deleted file mode 100644 index f3ad4f33160..00000000000 --- a/html/changelogs/AutoChangeLog-pr-77606.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "DeerJesus" -delete-after: True -changes: - - bugfix: "removes bodybag welding tooltip" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-77613.yml b/html/changelogs/AutoChangeLog-pr-77613.yml deleted file mode 100644 index e261d83e95d..00000000000 --- a/html/changelogs/AutoChangeLog-pr-77613.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "FernandoJ8" -delete-after: True -changes: - - bugfix: "items no longer stay in your hands after their respective arm is dismembered" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-77633.yml b/html/changelogs/AutoChangeLog-pr-77633.yml deleted file mode 100644 index 73bb3989f90..00000000000 --- a/html/changelogs/AutoChangeLog-pr-77633.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "YehnBeep" -delete-after: True -changes: - - bugfix: "fixed a disconnected APC in Delta's tech storage." \ No newline at end of file diff --git a/html/changelogs/archive/2023-08.yml b/html/changelogs/archive/2023-08.yml index 7e0eb9a7ba2..b5582bc8f0a 100644 --- a/html/changelogs/archive/2023-08.yml +++ b/html/changelogs/archive/2023-08.yml @@ -701,3 +701,72 @@ created or deleted - bugfix: fixes immerse overlays not being added the first time a mob enters a water turf +2023-08-16: + DeerJesus: + - bugfix: removes bodybag welding tooltip + FernandoJ8: + - bugfix: items no longer stay in your hands after their respective arm is dismembered + MTandi: + - refactor: Refactored Mech UI + - refactor: Refactored mech radio into a utility module, adding extra slot to all + mechs + - refactor: Refactored mech air tank into a utility module with an air pump, adding + extra slot to all mechs + - refactor: Refactored mech cabin air - there is now a button to seal or unseal + cabin to make it airtight or exchanging gases with the environment + - refactor: Removed mech maintenance UI Access is set in mech UI, and parts are + ejected with a crowbar + - rscadd: Mech now has wires and can be hacked + - qol: Roboticists now can see MOD suit and mech wires + - rscadd: Mechs now require servo motor stock part and it affects movement power + usage instead of scanning module + - rscadd: Scanning module absence doesnt block mech movement and hides some UI data + instead. Big Bess starts without one. + - qol: Hitting mech with ID card now toggles ID lock on/off if the card has required + access + - bugfix: Fixed concealed weapon bay not being concealed on mech examine + - bugfix: Fixed mech radio not changing frequency + - bugfix: Fixed mech launcher type weapons ignoring specified cooldown + - bugfix: Fixed mech launcher type weapons not using specified power amount + - bugfix: Fixed mech temperature regulator ignoring gas heat capacity + - bugfix: Fixed mech stopping processing other things while not heating internal + air + - bugfix: Fixed mech being able to leave transit tube in transit + - bugfix: Fixed mech internal damage flags working incorrectly + - bugfix: Fixed Gygax leg overloading being useless + - bugfix: Fixed mechs ignoring their stock parts on creation. Syndicate mechs now + stronger against lasers and consume less energy on move. Upgrading from tier + 1 to tier 2 doesn't make mech consume MORE energy than before the upgrade. + - balance: Rebalanced mech energy drain with part upgrades. Base energy drain reduced + by 50%, 33%, 25% with upgrades and applies to movement (Servo rating), phasing, + punching, light (Capacitor rating). + - balance: Hydraulic clamp now can force open airlocks + - balance: Made mech RCS pack consume reasonable amount of gas + - code_imp: Fixed some other minor bugs and made some minor changes in the mech + code + Onule: + - image: modified light fixtures' sprites and overlays to be more pronounced + OrionTheFox: + - rscadd: Added the Bowtie! Bartenders start with one on, but they can also be found + in the Bardrobe, Autodrobe, and Clothesmate. No need to tie it either, it's + just a clip-on. + - rscadd: Added a Greyscale "Formal Jacket" of the style that most suits use, for + crew who want to make their own using the buttondown shirt. + - rscdel: Removed the generic Cook/Bartender uniforms and changed them to use the + Service buttondown w/ slacks. + - image: updated the majority of Lawyer suit sprites, along with the Cook's Apron-Jacket + and Hat, and updated/greyscaled Botany's Overalls! Also the Overalls are available + in the clothesmate, and the Cook Jorts' shirt is less crusty. + Paxilmaniac: + - image: The Mosin-Nagant has been given new sprites and a reflavor, looking for + the old rifle? Look for the Sakhno Precision Rifle. + - balance: The tiniest balance thing, but since Silverscales use the Sakhno-Zhihao + rifle, which has a scope on it, their main weapon now has a scope. + - sound: The cargo rifle now has a new, considerably more rifle sized firing sound. + Gotten from tgmc from https://github.com/tgstation/TerraGov-Marine-Corps/pull/12280. + SyncIt21: + - bugfix: multiple balloon alerts when the plumbing RCD is low on ammo + - code_imp: organized all plumbing designs into static lists for memory savings + - refactor: removed unused vars for further memory savings + YehnBeep: + - bugfix: fixed a disconnected APC in Delta's tech storage.