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Revert "[FEATURE] Emergency Response Team"
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@@ -819,9 +819,6 @@ var/global/list/g_fancy_list_of_types = null
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if("death commando")
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equip_deathsquad(M)
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if("emergency response officer")
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equip_emergencyresponsesquad(M)
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if("centcom official")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(M), slot_shoes)
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@@ -1104,26 +1101,3 @@ var/global/list/g_fancy_list_of_types = null
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W.registered_name = M.real_name
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W.update_label(M.real_name)
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M.equip_to_slot_or_del(W, slot_wear_id)
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/proc/equip_emergencyresponsesquad(var/mob/living/carbon/human/M, var/officer)
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var/obj/item/device/radio/R = new /obj/item/device/radio/headset(M)
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R.set_frequency(1441)
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M.equip_to_slot_or_del(R, slot_ears)
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if(officer)
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat/swat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/weapon/card/id/ertsCommand(M), slot_wear_id)
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else
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat/swat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(M)
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L.imp_in = M
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L.implanted = 1
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M.sec_hud_set_implants()
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