Grammar checks every closet that spawns on a station. (#73331)

## About The Pull Request

All closets now are called either closets, lockers, wardrobes etc. (e.g.
the lethal injections locker was previously called "lethal injections")
Head of staff and the cook's locker are no longer proper nouns, it
didn't make much grammatical sense and it keeps consistency with other
lockers (Example: detective's cabinet)
All locker names de-capitalized except the Thunderdome ones since those
made sense.
The empty freezer is now just called a freezer since it being empty or
not depends on what players and mappers do to it.
Tram now has evidence lockers labelled from 1 through 7 instead of 7
evidence lockers labelled as 1.

Changes have been made to all station maps and in code, I've not gone
through all ruins, away missions, etc.
## Why It's Good For The Game

Cleans up a lot  of minor name issues.
## Changelog
🆑
spellcheck: All station closet and lockers have had their naming
conventions standardized.
fix: Tram now has evidence lockers labelled 1 through 7 instead of 7
evidence lockers labelled as locker 1.
/🆑
This commit is contained in:
NamelessFairy
2023-02-13 08:22:51 +00:00
committed by GitHub
parent 010aea4a31
commit b06ac3df56
15 changed files with 83 additions and 77 deletions
@@ -15,7 +15,7 @@
/obj/structure/closet/boxinggloves
name = "boxing gloves"
name = "boxing gloves closet"
desc = "It's a storage unit for gloves for use in the boxing ring."
/obj/structure/closet/boxinggloves/PopulateContents()
@@ -25,7 +25,7 @@
generate_items_inside(items_inside,src)
/obj/structure/closet/chefcloset
name = "\proper chef's closet"
name = "chef's closet"
desc = "It's a storage unit for foodservice garments and mouse traps."
icon_door = "black"
@@ -1,5 +1,5 @@
/obj/structure/closet/secure_closet/quartermaster
name = "\proper quartermaster's locker"
name = "quartermaster's locker"
req_access = list(ACCESS_QM)
icon_state = "qm"
@@ -1,5 +1,5 @@
/obj/structure/closet/secure_closet/engineering_chief
name = "\proper chief engineer's locker"
name = "chief engineer's locker"
req_access = list(ACCESS_CE)
icon_state = "ce"
@@ -72,7 +72,7 @@
/obj/structure/closet/secure_closet/atmospherics
name = "\proper atmospheric technician's locker"
name = "atmospheric technician's locker"
req_access = list(ACCESS_ATMOSPHERICS)
icon_state = "atmos"
@@ -33,7 +33,7 @@
flags_1 &= ~PREVENT_CONTENTS_EXPLOSION_1
/obj/structure/closet/secure_closet/freezer/empty
name = "empty freezer"
name = "freezer"
/obj/structure/closet/secure_closet/freezer/empty/open
req_access = null
@@ -68,7 +68,7 @@
new /obj/item/clothing/glasses/blindfold(src)
/obj/structure/closet/secure_closet/chief_medical
name = "\proper chief medical officer's locker"
name = "chief medical officer's locker"
req_access = list(ACCESS_CMO)
icon_state = "cmo"
@@ -100,7 +100,7 @@
new /obj/item/reagent_containers/hypospray/cmo(src)
/obj/structure/closet/secure_closet/animal
name = "animal control"
name = "animal control locker"
req_access = list(ACCESS_SURGERY)
/obj/structure/closet/secure_closet/animal/PopulateContents()
@@ -1,5 +1,5 @@
/obj/structure/closet/secure_closet/research_director
name = "\proper research director's locker"
name = "research director's locker"
req_access = list(ACCESS_RD)
icon_state = "rd"
@@ -1,5 +1,5 @@
/obj/structure/closet/secure_closet/captains
name = "\proper captain's locker"
name = "captain's locker"
req_access = list(ACCESS_CAPTAIN)
icon_state = "cap"
@@ -22,7 +22,7 @@
new /obj/item/storage/photo_album/captain(src)
/obj/structure/closet/secure_closet/hop
name = "\proper head of personnel's locker"
name = "head of personnel's locker"
req_access = list(ACCESS_HOP)
icon_state = "hop"
@@ -46,7 +46,7 @@
new /obj/item/storage/lockbox/medal/hop(src)
/obj/structure/closet/secure_closet/hos
name = "\proper head of security's locker"
name = "head of security's locker"
req_access = list(ACCESS_HOS)
icon_state = "hos"
@@ -173,7 +173,7 @@
new /obj/item/storage/box/rxglasses/spyglasskit(src)
/obj/structure/closet/secure_closet/injection
name = "lethal injections"
name = "lethal injections locker"
req_access = list(ACCESS_HOS)
/obj/structure/closet/secure_closet/injection/PopulateContents()
@@ -234,7 +234,7 @@
/obj/structure/closet/secure_closet/evidence
anchored = TRUE
name = "Secure Evidence Closet"
name = "secure evidence closet"
req_one_access = list("armory","detective")
/obj/structure/closet/secure_closet/brig/PopulateContents()
@@ -259,12 +259,12 @@
/obj/structure/closet/secure_closet/contraband/armory
anchored = TRUE
name = "Contraband Locker"
name = "contraband locker"
req_access = list(ACCESS_ARMORY)
/obj/structure/closet/secure_closet/contraband/heads
anchored = TRUE
name = "Contraband Locker"
name = "contraband locker"
req_access = list(ACCESS_COMMAND)
/obj/structure/closet/secure_closet/armory1