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Fixes some bugs involving regal rats (#55688)
- Regal rats are supposed to, when examing other regal rats, see them as false kings. There was however, no check to see if you were looking at yourself. - When clicking on anything when at full health, you would get a message about how you didn't need to eat anything. But you should only get those messages, when you're attempting to consume cheese.
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@@ -79,29 +79,36 @@
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. += "<span class='notice'>This is your king. Long live his majesty!</span>"
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else
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. += "<span class='warning'>This is a false king! Strike him down!</span>"
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else if(istype(user,/mob/living/simple_animal/hostile/regalrat))
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else if(user != src && istype(user,/mob/living/simple_animal/hostile/regalrat))
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. += "<span class='warning'>Who is this foolish false king? This will not stand!</span>"
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/mob/living/simple_animal/hostile/regalrat/AttackingTarget()
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. = ..()
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if(health >= maxHealth)
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to_chat(src, "<span class='warning'>You feel fine, no need to eat anything!</span>")
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return
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if(istype(target, /obj/item/food/cheesewedge))
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to_chat(src, "<span class='green'>You eat [src], restoring some health.</span>")
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heal_bodypart_damage(MINOR_HEAL)
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cheese_heal(target, MINOR_HEAL, "<span class='green'>You eat [target], restoring some health.</span>")
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else if(istype(target, /obj/item/food/cheesewheel))
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cheese_heal(target, MEDIUM_HEAL, "<span class='green'>You eat [target], restoring some health.</span>")
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else if(istype(target, /obj/item/food/royalcheese))
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cheese_heal(target, MAJOR_HEAL, "<span class='green'>You eat [target], revitalizing your royal resolve completely.</span>")
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/**
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* Conditionally "eat" cheese object and heal, if injured.
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*
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* A private proc for sending a message to the mob's chat about them
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* eating some sort of cheese, then healing them, then deleting the cheese.
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* The "eating" is only conditional on the mob being injured in the first
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* place.
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*/
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/mob/living/simple_animal/hostile/regalrat/proc/cheese_heal(obj/item/target, amount, message)
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if(health < maxHealth)
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to_chat(src, message)
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heal_bodypart_damage(amount)
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qdel(target)
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return
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if(istype(target, /obj/item/food/cheesewheel))
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to_chat(src, "<span class='green'>You eat [src], restoring some health.</span>")
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heal_bodypart_damage(MEDIUM_HEAL)
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qdel(target)
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return
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if(istype(target, /obj/item/food/royalcheese))
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to_chat(src, "<span class='green'>You eat [src], revitalizing your royal resolve completely.</span>")
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heal_bodypart_damage(MAJOR_HEAL)
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qdel(target)
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return
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else
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to_chat(src, "<span class='warning'>You feel fine, no need to eat anything!</span>")
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/mob/living/simple_animal/hostile/regalrat/controlled
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name = "regal rat"
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