From b07cd71759052138f811ec4e91ade1de032934b3 Mon Sep 17 00:00:00 2001 From: SmArtKar <44720187+SmArtKar@users.noreply.github.com> Date: Wed, 14 Aug 2024 14:21:48 +0300 Subject: [PATCH] Void storm now updates mob health (#85498) ## About The Pull Request it didnt before due to need_mob_update not being assigned to how many of these even are there ## Changelog :cl: fix: Void storm now updates mob health /:cl: --- code/datums/weather/weather_types/void_storm.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/datums/weather/weather_types/void_storm.dm b/code/datums/weather/weather_types/void_storm.dm index 4d3638c5827..90cc7d44cfb 100644 --- a/code/datums/weather/weather_types/void_storm.dm +++ b/code/datums/weather/weather_types/void_storm.dm @@ -34,8 +34,8 @@ /datum/weather/void_storm/weather_act(mob/living/victim) var/need_mob_update = FALSE - victim.adjustFireLoss(1, updating_health = FALSE) - victim.adjustOxyLoss(rand(1, 3), updating_health = FALSE) + need_mob_update += victim.adjustFireLoss(1, updating_health = FALSE) + need_mob_update += victim.adjustOxyLoss(rand(1, 3), updating_health = FALSE) if(need_mob_update) victim.updatehealth() victim.adjust_eye_blur(rand(0 SECONDS, 2 SECONDS))