diff --git a/modular_skyrat/master_files/code/modules/clothing/outfits/ert.dm b/modular_skyrat/master_files/code/modules/clothing/outfits/ert.dm index 23a2b9086aa..26492f1b22a 100644 --- a/modular_skyrat/master_files/code/modules/clothing/outfits/ert.dm +++ b/modular_skyrat/master_files/code/modules/clothing/outfits/ert.dm @@ -6,17 +6,16 @@ /datum/outfit/centcom/asset_protection name = "Asset Protection" - uniform = /obj/item/clothing/under/syndicate/sniper //BUBBER EDIT: Original: /obj/item/clothing/under/rank/centcom/commander - back = /obj/item/mod/control/pre_equipped/asset_protection //BUBBER EDIT Original: /obj/item/mod/control/pre_equipped/apocryphal + uniform = /obj/item/clothing/under/rank/centcom/commander + back = /obj/item/mod/control/pre_equipped/apocryphal shoes = /obj/item/clothing/shoes/combat/swat gloves = /obj/item/clothing/gloves/tackler/combat/insulated mask = /obj/item/clothing/mask/gas/sechailer/swat glasses = /obj/item/clothing/glasses/hud/toggle/thermal - l_pocket = /obj/item/flashlight/seclite //BUBBER EDIT Original: /obj/item/flashlight/ + l_pocket = /obj/item/flashlight/ r_pocket = /obj/item/tank/internals/emergency_oxygen/double belt = /obj/item/storage/belt/security/full - l_hand = /obj/item/gun/energy/pulse/pistol/m1911/loyalpin // if this is still bulky make it not bulky and storable on belt/back/bag/exosuit - //BUBBER EDIT: Original /obj/item/gun/energy/pulse/carbine/loyalpin + l_hand = /obj/item/gun/energy/pulse/carbine/loyalpin // if this is still bulky make it not bulky and storable on belt/back/bag/exosuit id = /obj/item/card/id/advanced/centcom/ert ears = /obj/item/radio/headset/headset_cent/alt diff --git a/modular_zubbers/code/datums/ert.dm b/modular_zubbers/code/datums/ert.dm new file mode 100644 index 00000000000..418c31b1f1d --- /dev/null +++ b/modular_zubbers/code/datums/ert.dm @@ -0,0 +1,45 @@ +/* +* BUBBER MODULAR OUTFITS FILE +* PUT ANY NEW ERT OUTFITS HERE +*/ + +/datum/outfit/centcom/asset_protection + name = "Asset Protection" + + uniform = /obj/item/clothing/under/rank/centcom/commander + back = /obj/item/mod/control/pre_equipped/apocryphal + shoes = /obj/item/clothing/shoes/combat/swat + gloves = /obj/item/clothing/gloves/tackler/combat/insulated + mask = /obj/item/clothing/mask/gas/sechailer/swat + glasses = /obj/item/clothing/glasses/hud/toggle/thermal + l_pocket = /obj/item/flashlight/ + r_pocket = /obj/item/tank/internals/emergency_oxygen/double + belt = /obj/item/storage/belt/security/full + l_hand = /obj/item/gun/energy/pulse/carbine/loyalpin // if this is still bulky make it not bulky and storable on belt/back/bag/exosuit + id = /obj/item/card/id/advanced/centcom/ert + ears = /obj/item/radio/headset/headset_cent/alt + + skillchips = list(/obj/item/skillchip/disk_verifier) + + backpack_contents = list(/obj/item/storage/box/survival/engineer = 1,\ + /obj/item/storage/medkit/regular = 1,\ + /obj/item/storage/box/handcuffs = 1,\ + /obj/item/crowbar/power = 1, // this is their "all access" pass lmao + ) + +/datum/outfit/centcom/asset_protection/post_equip(mob/living/carbon/human/person, visualsOnly = FALSE) + if(visualsOnly) + return + + var/obj/item/radio/Radio = person.ears + Radio.set_frequency(FREQ_CENTCOM) + Radio.freqlock = TRUE + var/obj/item/card/id/ID = person.wear_id + ID.assignment = "Asset Protection" + ID.registered_name = person.real_name + ID.update_label() + ..() + +/datum/outfit/centcom/asset_protection/leader + name = "Asset Protection Officer" + head = /obj/item/clothing/head/helmet/space/beret