Refactor & nerf infernal jaunt.

Infernal jaunt now has a warm up time for entering and exiting the jaunt.

Plus it looks nicer too.
This commit is contained in:
Mike Long
2016-06-06 23:01:23 -04:00
parent 40c1afd0d5
commit b12a9fb7fc
+41 -23
View File
@@ -123,48 +123,66 @@
continuing = 1
break
if(continuing)
user.infernalphasein()
addtimer(user,"infernalphasein",150,TRUE)
else
user << "<span class='warning'>You can only re-appear near a potential signer."
revert_cast()
return ..()
else
user.infernalphaseout()
user.notransform = 1
user.fakefire()
addtimer(user, "infernalphaseout",150,TRUE,get_turf(user))
start_recharge()
return
revert_cast()
/mob/living/proc/infernalphaseout()
var/turf/mobloc = get_turf(src.loc)
src.notransform = 1
spawn(0)
src.visible_message("<span class='warning'>[src] disappears in a flashfire!</span>")
playsound(get_turf(src), 'sound/magic/enter_blood.ogg', 100, 1, -1)
var/obj/effect/dummy/slaughter/holder = PoolOrNew(/obj/effect/dummy/slaughter,mobloc)
src.ExtinguishMob()
if(buckled)
buckled.unbuckle_mob(src,force=1)
if(buckled_mobs.len)
unbuckle_all_mobs(force=1)
if(pulledby)
pulledby.stop_pulling()
if(pulling)
stop_pulling()
src.loc = holder
src.holder = holder
src.notransform = 0
return 1
/mob/living/proc/infernalphaseout(var/turf/mobloc)
if(get_turf(src) != mobloc)
src << "<span class='warning'>You must remain still while exiting."
return
dust_animation()
spawn_dust()
src.visible_message("<span class='warning'>[src] disappears in a flashfire!</span>")
playsound(get_turf(src), 'sound/magic/enter_blood.ogg', 100, 1, -1)
var/obj/effect/dummy/slaughter/holder = PoolOrNew(/obj/effect/dummy/slaughter,mobloc)
src.ExtinguishMob()
if(buckled)
buckled.unbuckle_mob(src,force=1)
if(buckled_mobs.len)
unbuckle_all_mobs(force=1)
if(pulledby)
pulledby.stop_pulling()
if(pulling)
stop_pulling()
src.loc = holder
src.holder = holder
src.notransform = 0
fakefireextinguish()
/mob/living/proc/infernalphasein()
if(src.notransform)
src << "<span class='warning'>You're too busy to jaunt in.</span>"
return 0
fakefire()
src.loc = get_turf(src)
src.client.eye = src
src.visible_message("<span class='warning'><B>[src] appears in a firey blaze!</B>")
playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 100, 1, -1)
return 1
addtimer(src, "fakefireextinguish" ,15,TRUE,get_turf(src))
/mob/living/proc/fakefire()
return
/mob/living/carbon/fakefire(var/fire_icon = "Generic_mob_burning")
overlays_standing[FIRE_LAYER] = image("icon"='icons/mob/OnFire.dmi', "icon_state"= fire_icon, "layer"=-FIRE_LAYER)
apply_overlay(FIRE_LAYER)
/mob/living/proc/fakefireextinguish()
return
/mob/living/carbon/fakefireextinguish()
remove_overlay(FIRE_LAYER)
/obj/effect/proc_holder/spell/targeted/sintouch
name = "Sin Touch"