diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 8ee6cf7579a..bcb6b31b68f 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -7,10 +7,10 @@ pressure_resistance = 4*ONE_ATMOSPHERE anchored = TRUE //initially is 0 for tile smoothing flags_1 = ON_BORDER_1 - max_integrity = 25 + max_integrity = 50 can_be_unanchored = TRUE resistance_flags = ACID_PROOF - armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 80, ACID = 100) + armor = list(MELEE = 30, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 80, ACID = 100) can_atmos_pass = ATMOS_PASS_PROC rad_insulation = RAD_VERY_LIGHT_INSULATION pass_flags_self = PASSGLASS @@ -585,7 +585,7 @@ icon = 'icons/obj/smooth_structures/window.dmi' icon_state = "window-0" base_icon_state = "window" - max_integrity = 50 + max_integrity = 100 fulltile = TRUE flags_1 = PREVENT_CLICK_UNDER_1 smoothing_flags = SMOOTH_BITMASK