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Fixes another instance of FIGHTVALE because the replacementmode didn't realize that the lists of antags are kept in the ticker.mode gamemode and not itself.
Clears up some language issues that was making the check antag panel a little harder to read than it needed to be.
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@@ -307,9 +307,11 @@
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/datum/admins/proc/check_antagonists()
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if (ticker && ticker.current_state >= GAME_STATE_PLAYING)
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var/dat = "<html><head><title>Round Status</title></head><body><h1><B>Round Status</B></h1>"
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dat += "Current Game Mode: <B>[ticker.mode.name]</B><BR>"
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if(ticker.mode.replacementmode)
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dat += "Former Game Mode: <B>[ticker.mode.name]</B><BR>"
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dat += "Replacement Game Mode: <B>[ticker.mode.replacementmode.name]</B><BR>"
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else
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dat += "Current Game Mode: <B>[ticker.mode.name]</B><BR>"
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dat += "Round Duration: <B>[round(world.time / 36000)]:[add_zero("[world.time / 600 % 60]", 2)]:[world.time / 100 % 6][world.time / 100 % 10]</B><BR>"
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dat += "<B>Emergency shuttle</B><BR>"
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if(SSshuttle.emergency.mode < SHUTTLE_CALL)
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