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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 04:30:44 +01:00
Absolute paths for the files in the Controllers folder
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@@ -11,7 +11,7 @@ var/global/last_tick_duration = 0
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var/global/air_processing_killed = 0
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var/global/pipe_processing_killed = 0
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datum/controller/game_controller
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/datum/controller/game_controller
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var/processing = 0
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var/breather_ticks = 2 //a somewhat crude attempt to iron over the 'bumps' caused by high-cpu use by letting the MC have a breather for this many ticks after every loop
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var/minimum_ticks = 20 //The minimum length of time between MC ticks
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@@ -37,7 +37,7 @@ datum/controller/game_controller
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var/last_thing_processed
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datum/controller/game_controller/New()
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/datum/controller/game_controller/New()
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//There can be only one master_controller. Out with the old and in with the new.
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if(master_controller != src)
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if(istype(master_controller))
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@@ -69,7 +69,7 @@ datum/controller/game_controller/New()
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if(!emergency_shuttle) emergency_shuttle = new /datum/shuttle_controller/emergency_shuttle()
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if(!supply_shuttle) supply_shuttle = new /datum/controller/supply_shuttle()
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datum/controller/game_controller/proc/setup()
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/datum/controller/game_controller/proc/setup()
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world.tick_lag = config.Ticklag
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setup_objects()
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@@ -80,7 +80,7 @@ datum/controller/game_controller/proc/setup()
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if(ticker)
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ticker.pregame()
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datum/controller/game_controller/proc/setup_objects()
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/datum/controller/game_controller/proc/setup_objects()
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world << "\red \b Initializing objects..."
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sleep(-1)
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for(var/atom/movable/object in world)
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@@ -110,7 +110,7 @@ datum/controller/game_controller/proc/setup_objects()
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sleep(-1)
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datum/controller/game_controller/proc/process()
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/datum/controller/game_controller/proc/process()
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processing = 1
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spawn(0)
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set background = BACKGROUND_ENABLED
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@@ -223,7 +223,7 @@ datum/controller/game_controller/proc/process()
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sleep(10)
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/*
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datum/controller/game_controller/proc/process_liquid()
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/datum/controller/game_controller/proc/process_liquid()
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last_thing_processed = /datum/puddle
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var/i = 1
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while(i<=puddles.len)
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@@ -235,7 +235,7 @@ datum/controller/game_controller/proc/process_liquid()
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puddles.Cut(i,i+1)
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*/
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datum/controller/game_controller/proc/process_mobs()
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/datum/controller/game_controller/proc/process_mobs()
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var/i = 1
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while(i<=mob_list.len)
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var/mob/M = mob_list[i]
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@@ -246,7 +246,7 @@ datum/controller/game_controller/proc/process_mobs()
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continue
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mob_list.Cut(i,i+1)
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datum/controller/game_controller/proc/process_diseases()
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/datum/controller/game_controller/proc/process_diseases()
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var/i = 1
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while(i<=active_diseases.len)
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var/datum/disease/Disease = active_diseases[i]
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@@ -257,7 +257,7 @@ datum/controller/game_controller/proc/process_diseases()
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continue
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active_diseases.Cut(i,i+1)
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datum/controller/game_controller/proc/process_machines()
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/datum/controller/game_controller/proc/process_machines()
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var/i = 1
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while(i<=machines.len)
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var/obj/machinery/Machine = machines[i]
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@@ -271,7 +271,7 @@ datum/controller/game_controller/proc/process_machines()
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continue
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machines.Cut(i,i+1)
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datum/controller/game_controller/proc/process_objects()
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/datum/controller/game_controller/proc/process_objects()
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var/i = 1
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while(i<=processing_objects.len)
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var/obj/Object = processing_objects[i]
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@@ -282,7 +282,7 @@ datum/controller/game_controller/proc/process_objects()
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continue
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processing_objects.Cut(i,i+1)
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datum/controller/game_controller/proc/process_pipenets()
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/datum/controller/game_controller/proc/process_pipenets()
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last_thing_processed = /datum/pipe_network
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var/i = 1
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while(i<=pipe_networks.len)
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@@ -293,7 +293,7 @@ datum/controller/game_controller/proc/process_pipenets()
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continue
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pipe_networks.Cut(i,i+1)
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datum/controller/game_controller/proc/process_powernets()
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/datum/controller/game_controller/proc/process_powernets()
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last_thing_processed = /datum/powernet
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var/i = 1
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while(i<=powernets.len)
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@@ -304,7 +304,7 @@ datum/controller/game_controller/proc/process_powernets()
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continue
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powernets.Cut(i,i+1)
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datum/controller/game_controller/proc/process_nano()
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/datum/controller/game_controller/proc/process_nano()
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var/i = 1
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while(i<=nanomanager.processing_uis.len)
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var/datum/nanoui/ui = nanomanager.processing_uis[i]
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@@ -314,7 +314,7 @@ datum/controller/game_controller/proc/process_nano()
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continue
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nanomanager.processing_uis.Cut(i,i+1)
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datum/controller/game_controller/proc/Recover() //Mostly a placeholder for now.
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/datum/controller/game_controller/proc/Recover() //Mostly a placeholder for now.
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var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n"
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for(var/varname in master_controller.vars)
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switch(varname)
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