Absolute paths for the files in the Controllers folder

This commit is contained in:
Firecage
2014-08-16 12:57:38 +02:00
parent 74c22755be
commit b1feb2c215
6 changed files with 748 additions and 749 deletions
+14 -14
View File
@@ -11,7 +11,7 @@ var/global/last_tick_duration = 0
var/global/air_processing_killed = 0
var/global/pipe_processing_killed = 0
datum/controller/game_controller
/datum/controller/game_controller
var/processing = 0
var/breather_ticks = 2 //a somewhat crude attempt to iron over the 'bumps' caused by high-cpu use by letting the MC have a breather for this many ticks after every loop
var/minimum_ticks = 20 //The minimum length of time between MC ticks
@@ -37,7 +37,7 @@ datum/controller/game_controller
var/last_thing_processed
datum/controller/game_controller/New()
/datum/controller/game_controller/New()
//There can be only one master_controller. Out with the old and in with the new.
if(master_controller != src)
if(istype(master_controller))
@@ -69,7 +69,7 @@ datum/controller/game_controller/New()
if(!emergency_shuttle) emergency_shuttle = new /datum/shuttle_controller/emergency_shuttle()
if(!supply_shuttle) supply_shuttle = new /datum/controller/supply_shuttle()
datum/controller/game_controller/proc/setup()
/datum/controller/game_controller/proc/setup()
world.tick_lag = config.Ticklag
setup_objects()
@@ -80,7 +80,7 @@ datum/controller/game_controller/proc/setup()
if(ticker)
ticker.pregame()
datum/controller/game_controller/proc/setup_objects()
/datum/controller/game_controller/proc/setup_objects()
world << "\red \b Initializing objects..."
sleep(-1)
for(var/atom/movable/object in world)
@@ -110,7 +110,7 @@ datum/controller/game_controller/proc/setup_objects()
sleep(-1)
datum/controller/game_controller/proc/process()
/datum/controller/game_controller/proc/process()
processing = 1
spawn(0)
set background = BACKGROUND_ENABLED
@@ -223,7 +223,7 @@ datum/controller/game_controller/proc/process()
sleep(10)
/*
datum/controller/game_controller/proc/process_liquid()
/datum/controller/game_controller/proc/process_liquid()
last_thing_processed = /datum/puddle
var/i = 1
while(i<=puddles.len)
@@ -235,7 +235,7 @@ datum/controller/game_controller/proc/process_liquid()
puddles.Cut(i,i+1)
*/
datum/controller/game_controller/proc/process_mobs()
/datum/controller/game_controller/proc/process_mobs()
var/i = 1
while(i<=mob_list.len)
var/mob/M = mob_list[i]
@@ -246,7 +246,7 @@ datum/controller/game_controller/proc/process_mobs()
continue
mob_list.Cut(i,i+1)
datum/controller/game_controller/proc/process_diseases()
/datum/controller/game_controller/proc/process_diseases()
var/i = 1
while(i<=active_diseases.len)
var/datum/disease/Disease = active_diseases[i]
@@ -257,7 +257,7 @@ datum/controller/game_controller/proc/process_diseases()
continue
active_diseases.Cut(i,i+1)
datum/controller/game_controller/proc/process_machines()
/datum/controller/game_controller/proc/process_machines()
var/i = 1
while(i<=machines.len)
var/obj/machinery/Machine = machines[i]
@@ -271,7 +271,7 @@ datum/controller/game_controller/proc/process_machines()
continue
machines.Cut(i,i+1)
datum/controller/game_controller/proc/process_objects()
/datum/controller/game_controller/proc/process_objects()
var/i = 1
while(i<=processing_objects.len)
var/obj/Object = processing_objects[i]
@@ -282,7 +282,7 @@ datum/controller/game_controller/proc/process_objects()
continue
processing_objects.Cut(i,i+1)
datum/controller/game_controller/proc/process_pipenets()
/datum/controller/game_controller/proc/process_pipenets()
last_thing_processed = /datum/pipe_network
var/i = 1
while(i<=pipe_networks.len)
@@ -293,7 +293,7 @@ datum/controller/game_controller/proc/process_pipenets()
continue
pipe_networks.Cut(i,i+1)
datum/controller/game_controller/proc/process_powernets()
/datum/controller/game_controller/proc/process_powernets()
last_thing_processed = /datum/powernet
var/i = 1
while(i<=powernets.len)
@@ -304,7 +304,7 @@ datum/controller/game_controller/proc/process_powernets()
continue
powernets.Cut(i,i+1)
datum/controller/game_controller/proc/process_nano()
/datum/controller/game_controller/proc/process_nano()
var/i = 1
while(i<=nanomanager.processing_uis.len)
var/datum/nanoui/ui = nanomanager.processing_uis[i]
@@ -314,7 +314,7 @@ datum/controller/game_controller/proc/process_nano()
continue
nanomanager.processing_uis.Cut(i,i+1)
datum/controller/game_controller/proc/Recover() //Mostly a placeholder for now.
/datum/controller/game_controller/proc/Recover() //Mostly a placeholder for now.
var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n"
for(var/varname in master_controller.vars)
switch(varname)