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Suit Storage Units
-Added them around the station, replacing the ones that were just on racks (e.g. Engineering hardsuits, Captain's, etc) -Removed their object verb. You can now just click drag yourself to climb in -They now use the new fancy window colors -Updated Minisat Maint a little bit to give the wall a bit more width around the SMES units. Shouldn't be so much of a vulnerability any more
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@@ -26,14 +26,13 @@
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new /obj/item/device/radio/headset/heads/ce(src)
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new /obj/item/weapon/storage/toolbox/mechanical(src)
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new /obj/item/clothing/suit/hazardvest(src)
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new /obj/item/clothing/shoes/magboots/advance(src)
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new /obj/item/weapon/airlock_painter(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/device/multitool(src)
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new /obj/item/device/flash(src)
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return
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/obj/structure/closet/secure_closet/engineering_electrical
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name = "electrical supplies locker"
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req_access = list(access_engine_equip)
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@@ -24,12 +24,11 @@
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new /obj/item/clothing/head/helmet/swat(src)
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/device/radio/headset/heads/captain(src)
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new /obj/item/weapon/tank/jetpack/oxygen(src)
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new /obj/item/clothing/gloves/captain(src)
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new /obj/item/weapon/gun/energy/gun(src)
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return
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/obj/structure/closet/secure_closet/hop
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name = "\proper head of personnel's locker"
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req_access = list(access_hop)
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