mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 21:18:37 +01:00
Adds some very fancy tables (#20388)
* Adds some very fancy tables * even fancierer * smoothing sprites are like a jigsaw puzzle for assholes
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@@ -35,8 +35,7 @@
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user << "<span class='warning'>You need one plasteel sheet to do this!</span>"
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return
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user << "<span class='notice'>You start adding [P] to [src]...</span>"
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if(do_after(user, 50, target = src))
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P.use(1)
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if(do_after(user, 50, target = src) && P.use(1))
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new /obj/structure/table/reinforced(src.loc)
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qdel(src)
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else if(istype(I, /obj/item/stack/sheet/metal))
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@@ -45,8 +44,7 @@
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user << "<span class='warning'>You need one metal sheet to do this!</span>"
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return
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user << "<span class='notice'>You start adding [M] to [src]...</span>"
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if(do_after(user, 20, target = src))
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M.use(1)
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if(do_after(user, 20, target = src) && M.use(1))
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new /obj/structure/table(src.loc)
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qdel(src)
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else if(istype(I, /obj/item/stack/sheet/glass))
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@@ -55,9 +53,7 @@
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user << "<span class='warning'>You need one glass sheet to do this!</span>"
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return
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user << "<span class='notice'>You start adding [G] to [src]...</span>"
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if(do_after(user, 20, target = src))
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G.use(1)
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if(do_after(user, 20, target = src) && G.use(1))
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new /obj/structure/table/glass(src.loc)
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qdel(src)
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else if(istype(I, /obj/item/stack/sheet/mineral/silver))
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@@ -66,10 +62,18 @@
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user << "<span class='warning'>You need one silver sheet to do this!</span>"
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return
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user << "<span class='notice'>You start adding [S] to [src]...</span>"
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if(do_after(user, 20, target = src))
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S.use(1)
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if(do_after(user, 20, target = src) && S.use(1))
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new /obj/structure/table/optable(src.loc)
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qdel(src)
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else if(istype(I, /obj/item/stack/tile/carpet))
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var/obj/item/stack/tile/carpet/C = I
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if(C.get_amount() < 1)
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user << "<span class='warning'>You need one carpet sheet to do this!</span>"
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return
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user << "<span class='notice'>You start adding [C] to [src]...</span>"
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if(do_after(user, 20, target = src) && C.use(1))
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new /obj/structure/table/wood/fancy(src.loc)
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qdel(src)
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else
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return ..()
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@@ -101,8 +105,7 @@
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user << "<span class='warning'>You need one wood sheet to do this!</span>"
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return
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user << "<span class='notice'>You start adding [W] to [src]...</span>"
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if(do_after(user, 20, target = src))
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W.use(1)
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if(do_after(user, 20, target = src) && W.use(1))
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new /obj/structure/table/wood(src.loc)
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qdel(src)
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return
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@@ -112,8 +115,7 @@
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user << "<span class='warning'>You need one carpet sheet to do this!</span>"
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return
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user << "<span class='notice'>You start adding [C] to [src]...</span>"
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if(do_after(user, 20, target = src))
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C.use(1)
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if(do_after(user, 20, target = src) && C.use(1))
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new /obj/structure/table/wood/poker(src.loc)
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qdel(src)
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else
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@@ -334,6 +334,24 @@
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/obj/structure/table/wood/poker/narsie_act()
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new /obj/structure/table/wood(src.loc)
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/obj/structure/table/wood/fancy
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name = "fancy table"
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desc = "A standard metal table frame covered with an amazingly fancy, patterned cloth."
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icon = 'icons/obj/structures.dmi'
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icon_state = "fancy_table"
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frame = /obj/structure/table_frame
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framestack = /obj/item/stack/rods
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buildstack = /obj/item/stack/tile/carpet
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canSmoothWith = list(/obj/structure/table/wood/fancy)
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/obj/structure/table/wood/fancy/New()
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icon = 'icons/obj/smooth_structures/fancy_table.dmi' //so that the tables place correctly in the map editor
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..()
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/obj/structure/table/wood/fancy/burn() //basically made out of metal
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new frame(loc)
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qdel(src)
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/*
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* Reinforced tables
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*/
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