Optimizes maploading again, saving 0.4 seconds on a bare init. Supports loading dmm again (#71074)

## About The Pull Request

When I optimized maploading in (#69632
d34fa4c642) I made some assumptions based
on the TGM format, so how newlines worked and such.

This would break attempts to load maps in the dmm format, so maps edited
in dreammaker and not commited yet.

I've fixed this by adding a map format detection system This has allowed
me to further optimize tgm by taking advantage of a list of assumptions.
I printed them out in a comment near the top of the file.

This showed the most in build_cache, which went from 0.7 seconds to 0.4
on my machine.
The optimizations here involve using regex to pull out var edits,
parsing models line by line rather then all at once, which allows for
much cheaper parsing, and avoiding a safety trim()

I did also save like 0.05 seconds in load, because I could pull a bunch
of operations out to once per map, because of prior knowledge of where
the max/min x and y's would be.

## Why It's Good For The Game

Speed. Also ensures mappers don't get fucked over.

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
This commit is contained in:
LemonInTheDark
2022-11-18 09:12:37 -08:00
committed by GitHub
parent cb0857882e
commit b271b0a6ff
+445 -144
View File
@@ -2,6 +2,68 @@
//SS13 Optimized Map loader
//////////////////////////////////////////////////////////////
#define SPACE_KEY "space"
// We support two different map formats
// It is kinda possible to process them together, but if we split them up
// I can make optimization decisions more easily
/**
* DMM SPEC:
* DMM is split into two parts. First we have strings of text linked to lists of paths and their modifications (I will call this the cache)
* We call these strings "keys" and the things they point to members. Keys have a static length
*
* The second part is a list of locations matched to a string of keys. (I'll be calling this the grid)
* These are used to lookup the cache we built earlier.
* We store location lists as grid_sets. the lines represent different things depending on the spec
*
* In standard DMM (which you can treat as the base case, since it also covers weird modifications) each line
* represents an x file, and there's typically only one grid set per z level.
* The meme is you can look at a DMM formatted map and literally see what it should roughly look like
* This differs in TGM, and we can pull some performance from this
*
* Any restrictions here also apply to TGM
*
* /tg/ Restrictions:
* Paths have a specified order. First atoms in the order in which they should be loaded, then a single turf, then the area of the cell
* DMM technically supports turf stacking, but this is deprecated for all formats
*/
#define MAP_DMM "dmm"
/**
* TGM SPEC:
* TGM is a derevation of DMM, with restrictions placed on it
* to make it easier to parse and to reduce merge conflicts/ease their resolution
*
* Requirements:
* Each "statement" in a key's details ends with a new line, and wrapped in (...)
* All paths end with either a comma or occasionally a {, then a new line
* Excepting the area, who is listed last and ends with a ) to mark the end of the key
*
* {} denotes a list of variable edits applied to the path that came before the first {
* the final } is followed by a comma, and then a new line
* Variable edits have the form \tname = value;\n
* Except the last edit, which has no final ;, and just ends in a newline
* No extra padding is permitted
* Many values are supported. See parse_constant()
* Strings must be wrapped in "...", files in '...', and lists in list(...)
* Files are kinda susy, and may not actually work. buyer beware
* Lists support assoc values as expected
* These constants can be further embedded into lists
* One var edited list will be shared among all the things it is applied to
*
* There can be no padding in front of, or behind a path
*
* Therefore:
* "key" = (
* /path,
* /other/path{
* var = list("name" = 'filepath');
* other_var = /path
* },
* /turf,
* /area)
*
*/
#define MAP_TGM "tgm"
#define MAP_UNKNOWN "unknown"
/datum/grid_set
var/xcrd
@@ -11,8 +73,15 @@
/datum/parsed_map
var/original_path
var/map_format
/// The length of a key in this file. This is promised by the standard to be static
var/key_len = 0
/// The length of a line in this file. Not promised by dmm but standard dmm uses it, so we can trust it
var/line_len = 0
/// If we've expanded world.maxx
var/expanded_y = FALSE
/// If we've expanded world.maxy
var/expanded_x = FALSE
var/list/grid_models = list()
var/list/gridSets = list()
/// List of area types we've loaded AS A PART OF THIS MAP
@@ -31,8 +100,13 @@
// raw strings used to represent regexes more accurately
// '' used to avoid confusing syntax highlighting
var/static/regex/dmmRegex = new(@'"([a-zA-Z]+)" = \(((?:.|\n)*?)\)\n(?!\t)|\((\d+),(\d+),(\d+)\) = \{"([a-zA-Z\n]*)"\}', "g")
var/static/regex/trimRegex = new(@'^[\s\n]+|[\s\n]+$', "g")
var/static/regex/dmm_regex = new(@'"([a-zA-Z]+)" = (?:\(\n|\()((?:.|\n)*?)\)\n(?!\t)|\((\d+),(\d+),(\d+)\) = \{"([a-zA-Z\n]*)"\}', "g")
/// Matches key formats in TMG (IE: newline after the \()
var/static/regex/matches_tgm = new(@'^"[A-z]*"[\s]*=[\s]*\([\s]*\n', "m")
/// Pulls out key value pairs for TGM
var/static/regex/var_edits_tgm = new(@'^\t([A-z]*) = (.*?);?$')
/// Pulls out model paths for DMM
var/static/regex/model_path = new(@'(\/[^\{]*?(?:\{.*?\})?)(?:,|$)', "g")
#ifdef TESTING
var/turfsSkipped = 0
@@ -69,18 +143,25 @@
return
src.bounds = parsed_bounds = list(1.#INF, 1.#INF, 1.#INF, -1.#INF, -1.#INF, -1.#INF)
if(findtext(tfile, matches_tgm))
map_format = MAP_TGM
else
map_format = MAP_DMM // Fallback
// lists are structs don't you know :)
var/list/bounds = src.bounds
var/list/grid_models = src.grid_models
var/key_len = src.key_len
var/line_len = src.line_len
var/stored_index = 1
var/list/regexOutput
//multiz lool
while(dmmRegex.Find(tfile, stored_index))
stored_index = dmmRegex.next
while(dmm_regex.Find(tfile, stored_index))
stored_index = dmm_regex.next
// Datum var lookup is expensive, this isn't
regexOutput = dmmRegex.group
regexOutput = dmm_regex.group
// "aa" = (/type{vars=blah})
if(regexOutput[1]) // Model
@@ -136,9 +217,12 @@
gridSet.ycrd += length(gridLines) - 1 // Start at the top and work down
bounds[MAP_MAXY] = max(bounds[MAP_MAXY], gridSet.ycrd)
if(!line_len)
line_len = length(gridLines[1])
var/maxx = curr_x
if(length(gridLines)) //Not an empty map
maxx = max(maxx, curr_x + length(gridLines[1]) / key_len - 1)
maxx = max(maxx, curr_x + line_len / key_len - 1)
bounds[MAP_MAXX] = max(bounds[MAP_MAXX], maxx)
CHECK_TICK
@@ -155,6 +239,7 @@
parsed_bounds = src.bounds
src.key_len = key_len
src.line_len = line_len
/// Load the parsed map into the world. See [/proc/load_map] for arguments.
/datum/parsed_map/proc/load(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop, whitelist = FALSE, new_z)
@@ -163,31 +248,194 @@
. = _load_impl(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop, new_z)
Master.StopLoadingMap()
#define MAPLOADING_CHECK_TICK \
if(TICK_CHECK) { \
SSatoms.map_loader_stop(); \
stoplag(); \
SSatoms.map_loader_begin(); \
}
// Do not call except via load() above.
/datum/parsed_map/proc/_load_impl(x_offset = 1, y_offset = 1, z_offset = world.maxz + 1, cropMap = FALSE, no_changeturf = FALSE, x_lower = -INFINITY, x_upper = INFINITY, y_lower = -INFINITY, y_upper = INFINITY, placeOnTop = FALSE, new_z = FALSE)
PRIVATE_PROC(TRUE)
// Tell ss atoms that we're doing maploading
// We'll have to account for this in the following tick_checks so it doesn't overflow
SSatoms.map_loader_begin()
// Loading used to be done in this proc
// We make the assumption that if the inner procs runtime, we WANT to do cleanup on them, but we should stil tell our parents we failed
// Since well, we did
var/sucessful = FALSE
switch(map_format)
if(MAP_TGM)
sucessful = _tgm_load(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop, new_z)
else
sucessful = _dmm_load(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop, new_z)
// And we are done lads, call it off
SSatoms.map_loader_stop()
if(new_z)
for(var/z_index in bounds[MAP_MINZ] to bounds[MAP_MAXZ])
SSmapping.build_area_turfs(z_index)
if(!no_changeturf)
for(var/turf/T as anything in block(locate(bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ]), locate(bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ])))
//we do this after we load everything in. if we don't, we'll have weird atmos bugs regarding atmos adjacent turfs
T.AfterChange(CHANGETURF_IGNORE_AIR)
if(expanded_x || expanded_y)
SEND_GLOBAL_SIGNAL(COMSIG_GLOB_EXPANDED_WORLD_BOUNDS, expanded_x, expanded_y)
#ifdef TESTING
if(turfsSkipped)
testing("Skipped loading [turfsSkipped] default turfs")
#endif
return sucessful
// Wanna clear something up about maps, talking in 255x255 here
// In the tgm format, each gridset contains 255 lines, each line representing one tile, with 255 total gridsets
// In the dmm format, each gridset contains 255 lines, each line representing one row of tiles, containing 255 * line length characters, with one gridset per z
// You can think of dmm as storing maps in rows, whereas tgm stores them in columns
/datum/parsed_map/proc/_tgm_load(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop, new_z)
// setup
var/list/modelCache = build_cache(no_changeturf)
var/space_key = modelCache[SPACE_KEY]
var/list/bounds
src.bounds = bounds = list(1.#INF, 1.#INF, 1.#INF, -1.#INF, -1.#INF, -1.#INF)
// Building y coordinate ranges
var/y_relative_to_absolute = y_offset - 1
var/x_relative_to_absolute = x_offset - 1
// Ok so like. something important
// We talk in "relative" coords here, so the coordinate system of the map datum
// This is so we can do offsets, but it is NOT the same as positions in game
// That's why there's some uses of - y_relative_to_absolute here, to turn absolute positions into relative ones
// TGM maps process in columns, so the starting y will always be the max size
// We know y starts at 1
var/datum/grid_set/first_column = gridSets[1]
var/relative_y = first_column.ycrd
var/highest_y = relative_y + y_relative_to_absolute
if(!cropMap && highest_y > world.maxy)
world.maxy = highest_y // Expand Y here. X is expanded later on
expanded_y = TRUE
// Skip Y coords that are above the smallest of the three params
// So maxy and y_upper get to act as thresholds, and relative_y can play
var/y_skip_above = min(world.maxy - y_relative_to_absolute, y_upper, relative_y)
// How many lines to skip because they'd be above the y cuttoff line
var/y_starting_skip = relative_y - y_skip_above
highest_y += y_starting_skip
// Y is the LOWEST it will ever be here, so we can easily set a threshold for how low to go
var/line_count = length(first_column.gridLines)
var/lowest_y = relative_y - (line_count - 1) // -1 because we decrement at the end of the loop, not the start
var/y_ending_skip = max(max(y_lower, 1 - y_relative_to_absolute) - lowest_y, 0)
// X setup
var/x_delta_with = x_upper
if(cropMap)
// Take our smaller crop threshold yes?
x_delta_with = min(x_delta_with, world.maxx)
// We're gonna skip all the entries above the upper x, or maxx if cropMap is set
// The last column is guarenteed to have the highest x value we;ll encounter
// Even if z scales, this still works
var/datum/grid_set/last_column = gridSets[length(gridSets)]
var/final_x = last_column.xcrd + x_relative_to_absolute
if(final_x > x_delta_with)
// If our relative x is greater then X upper, well then we've gotta limit our expansion
var/delta = max(final_x - x_delta_with, 0)
final_x -= delta
if(final_x > world.maxx && !cropMap)
world.maxx = final_x
expanded_x = TRUE
var/lowest_x = max(x_lower, 1 - x_relative_to_absolute)
// We make the assumption that the last block of turfs will have the highest embedded z in it
var/highest_z = last_column.zcrd + z_offset - 1 // Lets not just make a new z level each time we increment maxz
var/z_threshold = world.maxz
if(highest_z > z_threshold && cropMap)
for(var/i in z_threshold + 1 to highest_z) //create a new z_level if needed
world.incrementMaxZ()
if(!no_changeturf)
WARNING("Z-level expansion occurred without no_changeturf set, this may cause problems when /turf/AfterChange is called")
for(var/datum/grid_set/gset as anything in gridSets)
var/true_xcrd = gset.xcrd + x_relative_to_absolute
// any cutoff of x means we just shouldn't iterate this gridset
if(final_x < true_xcrd || lowest_x > gset.xcrd)
continue
var/zcrd = gset.zcrd + z_offset - 1
// If we're using changeturf, we disable it if we load into a z level we JUST created
var/no_afterchange = no_changeturf || zcrd > z_threshold
// We're gonna track the first and last pairs of coords we find
// Since x is always incremented in steps of 1, we only need to deal in y
// The first x is guarenteed to be the lowest, the first y the highest, and vis versa
// This is faster then doing mins and maxes inside the hot loop below
var/first_found = FALSE
var/first_y = 0
var/last_y = 0
var/ycrd = highest_y
// Everything following this line is VERY hot.
for(var/i in 1 + y_starting_skip to line_count - y_ending_skip)
if(gset.gridLines[i] == space_key && no_afterchange)
#ifdef TESTING
++turfsSkipped
#endif
ycrd--
MAPLOADING_CHECK_TICK
continue
var/list/cache = modelCache[gset.gridLines[i]]
if(!cache)
SSatoms.map_loader_stop()
CRASH("Undefined model key in DMM: [gset.gridLines[i]]")
build_coordinate(cache, locate(true_xcrd, ycrd, zcrd), no_afterchange, placeOnTop, new_z)
// only bother with bounds that actually exist
if(!first_found)
first_found = TRUE
first_y = ycrd
last_y = ycrd
ycrd--
MAPLOADING_CHECK_TICK
// The x coord never changes, so not tracking first x is safe
// If no ycrd is found, we assume this row is totally empty and just continue on
if(first_found)
bounds[MAP_MINX] = min(bounds[MAP_MINX], true_xcrd)
bounds[MAP_MINY] = min(bounds[MAP_MINY], last_y)
bounds[MAP_MINZ] = min(bounds[MAP_MINZ], zcrd)
bounds[MAP_MAXX] = max(bounds[MAP_MAXX], true_xcrd)
bounds[MAP_MAXY] = max(bounds[MAP_MAXY], first_y)
bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], zcrd)
return TRUE
/// Stanrdard loading, not used in production
/// Doesn't take advantage of any tgm optimizations, which makes it slower but also more general
/// Use this if for some reason your map format is messy
/datum/parsed_map/proc/_dmm_load(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop, new_z)
// setup
var/list/modelCache = build_cache(no_changeturf)
var/space_key = modelCache[SPACE_KEY]
var/list/bounds
var/key_len = src.key_len
src.bounds = bounds = list(1.#INF, 1.#INF, 1.#INF, -1.#INF, -1.#INF, -1.#INF)
// Tell ss atoms that we're doing maploading
// We'll have to account for this in the following tick_checks so it doesn't overflow
SSatoms.map_loader_begin()
//used for sending the maxx and maxy expanded global signals at the end of this proc
var/has_expanded_world_maxx = FALSE
var/has_expanded_world_maxy = FALSE
var/y_relative_to_absolute = y_offset - 1
var/x_relative_to_absolute = x_offset - 1
var/line_len = src.line_len
for(var/datum/grid_set/gset as anything in gridSets)
var/relative_x = gset.xcrd
var/relative_y = gset.ycrd
@@ -196,7 +444,7 @@
var/zcrd = gset.zcrd + z_offset - 1
if(!cropMap && ycrd > world.maxy)
world.maxy = ycrd // Expand Y here. X is expanded in the loop below
has_expanded_world_maxy = TRUE
expanded_y = TRUE
var/zexpansion = zcrd > world.maxz
var/no_afterchange = no_changeturf
if(zexpansion)
@@ -232,12 +480,8 @@
var/x_starting_skip = starting_x_delta * key_len
true_xcrd += starting_x_delta
var/line_length = 0
if(line_count)
// This is promised as static, so we will treat it as such
line_length = length(gset.gridLines[1])
// We're gonna skip all the entries above the upper x, or maxx if cropMap is set
var/x_target = line_length - key_len + 1
var/x_target = line_len - key_len + 1
var/x_step_count = ROUND_UP(x_target / key_len)
var/final_x = relative_x + (x_step_count - 1)
var/x_delta_with = x_upper
@@ -252,7 +496,7 @@
x_target = x_step_count * key_len
if(final_x > world.maxx && !cropMap)
world.maxx = final_x
has_expanded_world_maxx = TRUE
expanded_x = TRUE
// We're gonna track the first and last pairs of coords we find
// The first x is guarenteed to be the lowest, the first y the highest, and vis versa
@@ -265,74 +509,36 @@
// Everything following this line is VERY hot. How hot depends on the map format
// (Yes this does mean dmm is technically faster to parse. shut up)
for(var/i in 1 + y_starting_skip to line_count - y_ending_skip)
var/line = gset.gridLines[i]
// This is the "is this map tgm" check
if(key_len == line_length)
// Wanna clear something up about maps, talking in 255x255 here
// In the tgm format, each gridset contains 255 lines, each line representing one tile, with 255 total gridsets
// In the dmm format, each gridset contains 255 lines, each line representing one row of tiles, containing 255 * line length characters, with one gridset per z
// since this is the tgm branch any cutoff of x means we just shouldn't iterate this gridset
if(!x_step_count || x_starting_skip)
continue
for(var/i in 1 + y_starting_skip to line_count - y_ending_skip)
var/line = gset.gridLines[i]
if(line == space_key && no_afterchange)
var/xcrd = true_xcrd
for(var/tpos in 1 + x_starting_skip to x_target step key_len)
var/model_key = copytext(line, tpos, tpos + key_len)
if(model_key == space_key && no_afterchange)
#ifdef TESTING
++turfsSkipped
#endif
ycrd--
MAPLOADING_CHECK_TICK
++xcrd
continue
var/list/cache = modelCache[line]
var/list/cache = modelCache[model_key]
if(!cache)
SSatoms.map_loader_stop()
CRASH("Undefined model key in DMM: [line]")
build_coordinate(cache, locate(true_xcrd, ycrd, zcrd), no_afterchange, placeOnTop, new_z)
CRASH("Undefined model key in DMM: [model_key]")
build_coordinate(cache, locate(xcrd, ycrd, zcrd), no_afterchange, placeOnTop, new_z)
// only bother with bounds that actually exist
if(!first_found)
first_found = TRUE
first_x = xcrd
first_y = ycrd
last_x = xcrd
last_y = ycrd
ycrd--
MAPLOADING_CHECK_TICK
// The x coord never changes, so this is safe
if(first_found)
first_x = true_xcrd
last_x = true_xcrd
else
// This is the dmm parser, note the double loop
for(var/i in 1 + y_starting_skip to line_count - y_ending_skip)
var/line = gset.gridLines[i]
var/xcrd = true_xcrd
for(var/tpos in 1 + x_starting_skip to x_target step key_len)
var/model_key = copytext(line, tpos, tpos + key_len)
if(model_key == space_key && no_afterchange)
#ifdef TESTING
++turfsSkipped
#endif
MAPLOADING_CHECK_TICK
++xcrd
continue
var/list/cache = modelCache[model_key]
if(!cache)
SSatoms.map_loader_stop()
CRASH("Undefined model key in DMM: [model_key]")
build_coordinate(cache, locate(xcrd, ycrd, zcrd), no_afterchange, placeOnTop, new_z)
// only bother with bounds that actually exist
if(!first_found)
first_found = TRUE
first_x = xcrd
first_y = ycrd
last_x = xcrd
last_y = ycrd
MAPLOADING_CHECK_TICK
++xcrd
ycrd--
MAPLOADING_CHECK_TICK
++xcrd
ycrd--
MAPLOADING_CHECK_TICK
bounds[MAP_MINX] = min(bounds[MAP_MINX], first_x)
bounds[MAP_MINY] = min(bounds[MAP_MINY], last_y)
bounds[MAP_MINZ] = min(bounds[MAP_MINZ], zcrd)
@@ -340,30 +546,16 @@
bounds[MAP_MAXY] = max(bounds[MAP_MAXY], first_y)
bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], zcrd)
// And we are done lads, call it off
SSatoms.map_loader_stop()
if(!no_changeturf)
for(var/turf/T as anything in block(locate(bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ]), locate(bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ])))
//we do this after we load everything in. if we don't; we'll have weird atmos bugs regarding atmos adjacent turfs
T.AfterChange(CHANGETURF_IGNORE_AIR)
if(new_z)
for(var/z_index in bounds[MAP_MINZ] to bounds[MAP_MAXZ])
SSmapping.build_area_turfs(z_index)
if(has_expanded_world_maxx || has_expanded_world_maxy)
SEND_GLOBAL_SIGNAL(COMSIG_GLOB_EXPANDED_WORLD_BOUNDS, has_expanded_world_maxx, has_expanded_world_maxy)
#ifdef TESTING
if(turfsSkipped)
testing("Skipped loading [turfsSkipped] default turfs")
#endif
return TRUE
GLOBAL_LIST_EMPTY(map_model_default)
/datum/parsed_map/proc/build_cache(no_changeturf, bad_paths=null)
/datum/parsed_map/proc/build_cache(no_changeturf, bad_paths)
if(map_format == MAP_TGM)
return tgm_build_cache(no_changeturf, bad_paths)
return dmm_build_cache(no_changeturf, bad_paths)
/datum/parsed_map/proc/tgm_build_cache(no_changeturf, bad_paths=null)
if(modelCache && !bad_paths)
return modelCache
. = modelCache = list()
@@ -371,25 +563,149 @@ GLOBAL_LIST_EMPTY(map_model_default)
var/set_space = FALSE
// Use where a list is needed, but where it will not be modified
// Used here to remove the cost of needing to make a new list for each fields entry when it's set manually later
var/static/list/default_list = GLOB.map_model_default
var/static/list/default_list = GLOB.map_model_default // It's stupid, but it saves += list(list)
var/static/list/wrapped_default_list = list(default_list) // It's stupid, but it saves += list(list)
var/static/regex/var_edits = var_edits_tgm
var/path_to_init = ""
// Reference to the attributes list we're currently filling, if any
var/list/current_attributes
// If we are currently editing a path or not
var/editing = FALSE
for(var/model_key in grid_models)
var/model = grid_models[model_key]
// This is safe because dmm strings will never actually newline
// So we can parse things just fine
var/list/entries = splittext(model, ",\n")
// We're going to split models by newline
// This guarentees that each entry will be of interest to us
// Then we'll process them step by step
// Hopefully this reduces the cost from read_list that we'd otherwise have
var/list/lines = splittext(grid_models[model_key], "\n")
// Builds list of path/edits for later
// Of note: we cannot preallocate them to save time in list expansion later
// But fortunately lists allocate at least 8 entries normally anyway, and
// We are unlikely to have more then that many members
//will contain all members (paths) in model (in our example : /turf/unsimulated/wall)
var/list/members = new /list(length(entries))
var/list/members = list()
//will contain lists filled with corresponding variables, if any (in our example : list(icon_state = "rock") and list())
//member attributes are rarish, so we could lazyinit this
var/list/members_attributes = new /list(length(entries))
var/list/members_attributes = list()
/////////////////////////////////////////////////////////
//Constructing members and corresponding variables lists
////////////////////////////////////////////////////////
// string representation of the path to init
for(var/line in lines)
// We do this here to avoid needing to check at each return statement
// No harm in it anyway
CHECK_TICK
var/index = 1
for(var/member_string in entries)
switch(line[length(line)])
if(";") // Var edit, we'll apply it
// Var edits look like \tname = value;
// I'm gonna try capturing them with regex, since it ought to be the fastest here
// Should hand back key = value
var_edits.Find(line)
var/value = parse_constant(var_edits.group[2])
if(istext(value))
value = apply_text_macros(value)
current_attributes[var_edits.group[1]] = value
continue // Keep on keeping on brother
if("{") // Start of an edit, and so also the start of a path
editing = TRUE
current_attributes = list() // Init the list we'll be filling
members_attributes += list(current_attributes)
path_to_init = copytext(line, 1, -1)
if(",") // Either the end of a path, or the end of an edit
if(editing) // it was the end of a path
editing = FALSE
continue
members_attributes += wrapped_default_list // We know this is a path, and we also know it has no vv's. so we'll just set this to the default list
// Drop the last char mind
path_to_init = copytext(line, 1, -1)
if("}") // Gotta be the end of an area edit, let's check to be sure
if(editing) // it was the end of an area edit (shouldn't do those anyhow)
editing = FALSE
continue
stack_trace("ended a line on JUST a }, with no ongoing edit. What? Area shit?")
else // If we're editing, this is a var edit entry. the last one in a stack, cause god hates me. Otherwise, it's an area
if(editing) // I want inline I want inline I want inline
// Var edits look like \tname = value;
// I'm gonna try capturing them with regex, since it ought to be the fastest here
// Should hand back key = value
var_edits.Find(line)
var/value = parse_constant(var_edits.group[2])
if(istext(value))
value = apply_text_macros(value)
current_attributes[var_edits.group[1]] = value
continue // Keep on keeping on brother
members_attributes += wrapped_default_list // We know this is a path, and we also know it has no vv's. so we'll just set this to the default list
path_to_init = line
// Alright, if we've gotten to this point, our string is a path
// Oh and we don't trim it, because we require no padding for these
// Saves like 1.5 deciseconds
var/atom_def = text2path(path_to_init) //path definition, e.g /obj/foo/bar
if(!ispath(atom_def, /atom)) // Skip the item if the path does not exist. Fix your crap, mappers!
if(bad_paths)
// Rare case, avoid the var to save time most of the time
LAZYOR(bad_paths[copytext(line, 1, -1)], model_key)
continue
// Index is already incremented either way, just gotta set the path and all
members += atom_def
//check and see if we can just skip this turf
//So you don't have to understand this horrid statement, we can do this if
// 1. the space_key isn't set yet
// 2. no_changeturf is set
// 3. there are exactly 2 members
// 4. with no attributes
// 5. and the members are world.turf and world.area
// Basically, if we find an entry like this: "XXX" = (/turf/default, /area/default)
// We can skip calling this proc every time we see XXX
if(!set_space \
&& no_changeturf \
&& members_attributes.len == 2 \
&& members.len == 2 \
&& members_attributes[1] == default_list \
&& members_attributes[2] == default_list \
&& members[2] == world.area \
&& members[1] == world.turf
)
set_space = TRUE
.[SPACE_KEY] = model_key
continue
.[model_key] = list(members, members_attributes)
return .
/// Builds key caches for general formats
/// Slower then the proc above, tho it could still be optimized slightly. it's just not a priority
/// Since we don't run DMM maps, ever.
/datum/parsed_map/proc/dmm_build_cache(no_changeturf, bad_paths=null)
if(modelCache && !bad_paths)
return modelCache
. = modelCache = list()
var/list/grid_models = src.grid_models
var/set_space = FALSE
// Use where a list is needed, but where it will not be modified
// Used here to remove the cost of needing to make a new list for each fields entry when it's set manually later
var/static/list/default_list = list(GLOB.map_model_default)
for(var/model_key in grid_models)
//will contain all members (paths) in model (in our example : /turf/unsimulated/wall)
var/list/members = list()
//will contain lists filled with corresponding variables, if any (in our example : list(icon_state = "rock") and list())
var/list/members_attributes = list()
var/model = grid_models[model_key]
/////////////////////////////////////////////////////////
//Constructing members and corresponding variables lists
////////////////////////////////////////////////////////
var/model_index = 1
while(model_path.Find(model, model_index))
var/variables_start = 0
var/member_string = model_path.group[1]
model_index = model_path.next
//findtext is a bit expensive, lets only do this if the last char of our string is a } (IE: we know we have vars)
//this saves about 25 miliseconds on my machine. Not a major optimization
if(member_string[length(member_string)] == "}")
@@ -402,20 +718,22 @@ GLOBAL_LIST_EMPTY(map_model_default)
if(bad_paths)
LAZYOR(bad_paths[path_text], model_key)
continue
members[index] = atom_def
members += atom_def
//transform the variables in text format into a list (e.g {var1="derp"; var2; var3=7} => list(var1="derp", var2, var3=7))
// OF NOTE: this could be made faster by replacing readlist with a progressive regex
// I'm just too much of a bum to do it rn, especially since we mandate tgm format for any maps in repo
var/list/fields = default_list
if(variables_start)//if there's any variable
member_string = copytext(member_string, variables_start + length(member_string[variables_start]), -length(copytext_char(member_string, -1))) //removing the last '}'
fields = readlist(member_string, ";")
fields = list(readlist(member_string, ";"))
for(var/I in fields)
var/value = fields[I]
if(istext(value))
fields[I] = apply_text_macros(value)
//then fill the members_attributes list with the corresponding variables
members_attributes[index++] = fields
members_attributes += fields
CHECK_TICK
//check and see if we can just skip this turf
@@ -440,6 +758,7 @@ GLOBAL_LIST_EMPTY(map_model_default)
continue
.[model_key] = list(members, members_attributes)
return .
/datum/parsed_map/proc/build_coordinate(list/model, turf/crds, no_changeturf as num, placeOnTop as num, new_z)
// If we don't have a turf, nothing we will do next will actually acomplish anything, so just go back
@@ -552,47 +871,29 @@ GLOBAL_LIST_EMPTY(map_model_default)
// If we're using a semi colon, we can do this as splittext rather then constant calls to find_next_delimiter_position
// This does make the code a bit harder to read, but saves a good bit of time so suck it up
var/using_semicolon = delimiter == ";"
if(using_semicolon)
var/list/line_entries = splittext(text, ";\n")
for(var/entry in line_entries)
// check if this is a simple variable (as in list(var1, var2)) or an associative one (as in list(var1="foo",var2=7))
var/equal_position = findtext(entry,"=")
// This could in theory happen if someone inserts an improper newline
// Let's be nice and kill it here rather then later, it'll save like 0.02 seconds if we don't need to run trims in build_cache
if(!equal_position)
continue
var/trim_left = TRIM_TEXT(copytext(entry,1,equal_position))
var/position
var/old_position = 1
while(position != 0)
// find next delimiter that is not within "..."
position = find_next_delimiter_position(text,old_position,delimiter)
// check if this is a simple variable (as in list(var1, var2)) or an associative one (as in list(var1="foo",var2=7))
var/equal_position = findtext(text,"=",old_position, position)
var/trim_left = TRIM_TEXT(copytext(text,old_position,(equal_position ? equal_position : position)))
var/left_constant = parse_constant(trim_left)
if(position)
old_position = position + length(text[position])
if(!left_constant) // damn newlines man. Exists to provide behavior consistency with the above loop. not a major cost becuase this path is cold
continue
if(equal_position && !isnum(left_constant))
// Associative var, so do the association.
// Note that numbers cannot be keys - the RHS is dropped if so.
var/trim_right = TRIM_TEXT(copytext(entry, equal_position + length(entry[equal_position])))
var/trim_right = TRIM_TEXT(copytext(text, equal_position + length(text[equal_position]), position))
var/right_constant = parse_constant(trim_right)
.[trim_left] = right_constant
else
var/position
var/old_position = 1
while(position != 0)
// find next delimiter that is not within "..."
position = find_next_delimiter_position(text,old_position,delimiter)
// check if this is a simple variable (as in list(var1, var2)) or an associative one (as in list(var1="foo",var2=7))
var/equal_position = findtext(text,"=",old_position, position)
var/trim_left = TRIM_TEXT(copytext(text,old_position,(equal_position ? equal_position : position)))
var/left_constant = parse_constant(trim_left)
if(position)
old_position = position + length(text[position])
if(!left_constant) // damn newlines man. Exists to provide behavior consistency with the above loop. not a major cost becuase this path is cold
continue
if(equal_position && !isnum(left_constant))
// Associative var, so do the association.
// Note that numbers cannot be keys - the RHS is dropped if so.
var/trim_right = TRIM_TEXT(copytext(text, equal_position + length(text[equal_position]), position))
var/right_constant = parse_constant(trim_right)
.[left_constant] = right_constant
else // simple var
. += list(left_constant)
.[left_constant] = right_constant
else // simple var
. += list(left_constant)
/datum/parsed_map/proc/parse_constant(text)
// number