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This reverts commit 8ac892d340.
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@@ -7,7 +7,7 @@
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invisibility = INVISIBILITY_OBSERVER
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anchored = TRUE
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plane = GHOST_PLANE
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layer = GHOST_LAYER
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color = "#ff0000" // text color
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var/text_size = 3 // larger values clip when the displayed text is larger than 2 digits.
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var/started = FALSE
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@@ -2,7 +2,7 @@
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name = "pointer"
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icon = 'icons/hud/screen_gen.dmi'
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icon_state = "arrow"
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plane = POINT_PLANE
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layer = POINT_LAYER
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duration = 25
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/obj/effect/temp_visual/point/Initialize(mapload, set_invis = 0)
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@@ -45,6 +45,7 @@
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icon = 'icons/effects/alphacolors.dmi'
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icon_state = "white"
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plane = LIGHTING_PLANE
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layer = LIGHTING_LAYER
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blend_mode = BLEND_ADD
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/obj/effect/abstract/marker
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@@ -64,12 +64,14 @@
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invisibility = INVISIBILITY_ABSTRACT
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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layer = ATMOS_GROUP_LAYER
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plane = ATMOS_GROUP_PLANE
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/obj/effect/overlay/light_visible
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name = ""
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icon = 'icons/effects/light_overlays/light_32.dmi'
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icon_state = "light"
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layer = O_LIGHTING_VISUAL_LAYER
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plane = O_LIGHTING_VISUAL_PLANE
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appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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@@ -80,6 +82,7 @@
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name = ""
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icon = 'icons/effects/light_overlays/light_cone.dmi'
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icon_state = "light"
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layer = O_LIGHTING_VISUAL_LAYER
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plane = O_LIGHTING_VISUAL_PLANE
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appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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@@ -61,6 +61,7 @@
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/obj/effect/projectile/tracer/tracer/aiming
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icon_state = "pixelbeam_greyscale"
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layer = ABOVE_LIGHTING_LAYER
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plane = ABOVE_LIGHTING_PLANE
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/obj/effect/projectile/tracer/wormhole
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@@ -88,7 +88,7 @@
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if(broken || !secure)
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return
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//Overlay is similar enough for both that we can use the same mask for both
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SSvis_overlays.add_vis_overlay(src, icon, "locked", 0, EMISSIVE_PLANE, dir, alpha)
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SSvis_overlays.add_vis_overlay(src, icon, "locked", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha)
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. += locked ? "locked" : "unlocked"
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/obj/structure/closet/examine(mob/user)
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