Merge pull request #10659 from phil235/HandcuffOverlayFix

Handcuff, fire, overlays_standing fixes
This commit is contained in:
Jordie
2015-07-23 22:21:52 +10:00
27 changed files with 345 additions and 497 deletions
+8 -8
View File
@@ -283,34 +283,34 @@
if(H.head)
if(H.head.clean_blood())
H.update_inv_head(0)
H.update_inv_head()
if(H.wear_suit)
if(H.wear_suit.clean_blood())
H.update_inv_wear_suit(0)
H.update_inv_wear_suit()
else if(H.w_uniform)
if(H.w_uniform.clean_blood())
H.update_inv_w_uniform(0)
H.update_inv_w_uniform()
if(washgloves)
clean_blood()
if(H.shoes && washshoes)
if(H.shoes.clean_blood())
H.update_inv_shoes(0)
H.update_inv_shoes()
if(H.wear_mask)
if(washmask)
if(H.wear_mask.clean_blood())
H.update_inv_wear_mask(0)
H.update_inv_wear_mask()
else
H.lip_style = null
H.update_body()
if(H.glasses && washglasses)
if(H.glasses.clean_blood())
H.update_inv_glasses(0)
H.update_inv_glasses()
if(H.ears && washears)
if(H.ears.clean_blood())
H.update_inv_ears(0)
H.update_inv_ears()
if(H.belt)
if(H.belt.clean_blood())
H.update_inv_belt(0)
H.update_inv_belt()
else
if(M.wear_mask) //if the mob is not human, it cleans the mask without asking for bitflags
if(M.wear_mask.clean_blood())