diff --git a/code/game/objects/items/stacks/tiles/tile_mineral.dm b/code/game/objects/items/stacks/tiles/tile_mineral.dm index 570cc3ce136..828a9cb7c52 100644 --- a/code/game/objects/items/stacks/tiles/tile_mineral.dm +++ b/code/game/objects/items/stacks/tiles/tile_mineral.dm @@ -95,12 +95,13 @@ /obj/item/stack/tile/mineral/bananium name = "bananium tile" singular_name = "bananium floor tile" - desc = "A tile made out of bananium, HOOOOOOOOONK!" + desc = "A non-slippery tile made out of bananium, HOOOOOOOOONK!" icon_state = "tile_bananium" inhand_icon_state = "tile-bananium" turf_type = /turf/open/floor/mineral/bananium mineralType = "bananium" mats_per_unit = list(/datum/material/bananium=MINERAL_MATERIAL_AMOUNT*0.25) + material_flags = MATERIAL_NO_EFFECTS //The slippery comp makes it unpractical for good clown decor. The material tiles should still slip. merge_type = /obj/item/stack/tile/mineral/bananium /obj/item/stack/tile/mineral/abductor diff --git a/code/game/turfs/open/floor/mineral_floor.dm b/code/game/turfs/open/floor/mineral_floor.dm index 6aff67a55a1..ae4eaad12b1 100644 --- a/code/game/turfs/open/floor/mineral_floor.dm +++ b/code/game/turfs/open/floor/mineral_floor.dm @@ -200,6 +200,7 @@ floor_tile = /obj/item/stack/tile/mineral/bananium icons = list("bananium","bananium_dam") custom_materials = list(/datum/material/bananium = 500) + material_flags = MATERIAL_NO_EFFECTS //The slippery comp makes it unpractical for good clown decor. The custom mat one should still slip. var/sound_cooldown = 0 /turf/open/floor/mineral/bananium/Entered(atom/movable/arrived, atom/old_loc, list/atom/old_locs)