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[MIRROR] Fixes layering issues brought by the FoV PR. [MDB IGNORE] (#11411)
* Fixes layering issues brought by the FoV PR. * Update code/__DEFINES/layers.dm * Update code/modules/mob/living/living_defines.dm * Update code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
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@@ -86,6 +86,20 @@
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. = ..()
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add_filter("vision_cone", 1, alpha_mask_filter(render_source = FIELD_OF_VISION_BLOCKER_RENDER_TARGET, flags = MASK_INVERSE))
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/atom/movable/screen/plane_master/game_world_upper
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name = "upper game world plane master"
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plane = GAME_PLANE_UPPER
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render_relay_plane = GAME_PLANE
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appearance_flags = PLANE_MASTER //should use client color
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blend_mode = BLEND_OVERLAY
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/atom/movable/screen/plane_master/game_world_upper_fov_hidden
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name = "upper game world fov hidden plane master"
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plane = GAME_PLANE_UPPER_FOV_HIDDEN
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render_relay_plane = GAME_PLANE_FOV_HIDDEN
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appearance_flags = PLANE_MASTER //should use client color
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blend_mode = BLEND_OVERLAY
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/atom/movable/screen/plane_master/game_world_above
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name = "above game world plane master"
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plane = ABOVE_GAME_PLANE
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