[MIRROR] Fixes layering issues brought by the FoV PR. [MDB IGNORE] (#11411)

* Fixes layering issues brought by the FoV PR.

* Update code/__DEFINES/layers.dm

* Update code/modules/mob/living/living_defines.dm

* Update code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
This commit is contained in:
SkyratBot
2022-02-10 03:51:52 +01:00
committed by GitHub
parent 4b4ee2465c
commit b2cc74a77e
111 changed files with 240 additions and 38 deletions

View File

@@ -86,6 +86,20 @@
. = ..()
add_filter("vision_cone", 1, alpha_mask_filter(render_source = FIELD_OF_VISION_BLOCKER_RENDER_TARGET, flags = MASK_INVERSE))
/atom/movable/screen/plane_master/game_world_upper
name = "upper game world plane master"
plane = GAME_PLANE_UPPER
render_relay_plane = GAME_PLANE
appearance_flags = PLANE_MASTER //should use client color
blend_mode = BLEND_OVERLAY
/atom/movable/screen/plane_master/game_world_upper_fov_hidden
name = "upper game world fov hidden plane master"
plane = GAME_PLANE_UPPER_FOV_HIDDEN
render_relay_plane = GAME_PLANE_FOV_HIDDEN
appearance_flags = PLANE_MASTER //should use client color
blend_mode = BLEND_OVERLAY
/atom/movable/screen/plane_master/game_world_above
name = "above game world plane master"
plane = ABOVE_GAME_PLANE